-local tmp = {}
+local itemframe, tmp = {}, {}
screwdriver = screwdriver or {}
-minetest.register_entity("xdecor:f_item", {
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=.33, y=.33},
- collisionbox = {0},
- physical = false,
- textures = {"air"},
- on_activate = function(self, staticdata)
- if tmp.nodename and tmp.texture then
- self.nodename = tmp.nodename
- tmp.nodename = nil
- self.texture = tmp.texture
- tmp.texture = nil
- elseif staticdata and staticdata ~= "" then
- local data = staticdata:split(";")
- if data and data[1] and data[2] then
- self.nodename = data[1]
- self.texture = data[2]
- end
- end
- if self.texture then
- self.object:set_properties({textures={self.texture}})
- end
- end,
- get_staticdata = function(self)
- if self.nodename and self.texture then
- return self.nodename..";"..self.texture
- end
- return ""
- end
-})
-
-local remove_item = function(pos, node)
+local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
- obj:get_luaentity().name == "xdecor:f_item" then
- obj:remove()
+ obj:get_luaentity().name == "xdecor:f_item" then
+ obj:remove() break
end
end
end
-local facedir = {}
-facedir[0] = {x=0, y=0, z=1}
-facedir[1] = {x=1, y=0, z=0}
-facedir[2] = {x=0, y=0, z=-1}
-facedir[3] = {x=-1, y=0, z=0}
+local facedir = {
+ [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
+}
-local update_item = function(pos, node)
+local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
- pos.x = pos.x + posad.x * 6.5/16
- pos.y = pos.y + posad.y * 6.5/16
- pos.z = pos.z + posad.z * 6.5/16
+ pos = vector.add(pos, vector.multiply(posad, 6.5/16))
tmp.nodename = node.name
tmp.texture = ItemStack(itemstring):get_name()
local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
entity:setyaw(yaw)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(15.0)
end
-local drop_item = function(pos, node)
+local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
- if meta:get_string("item") == "" then return end
+ local item = meta:get_string("item")
+ if item == "" then return end
- minetest.add_item(pos, meta:get_string("item"))
+ minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:stop()
end
-xdecor.register("frame", {
- description = "Item Frame",
- groups = {choppy=3, oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- on_rotate = screwdriver.disallow,
- sunlight_propagates = true,
- inventory_image = "xdecor_frame.png",
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}
- },
- tiles = {
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
- },
- after_place_node = function(pos, placer, itemstack)
- local meta = minetest.get_meta(pos)
- local name = placer:get_player_name()
-
- meta:set_string("owner", name)
- meta:set_string("infotext", "Item Frame (owned by "..name..")")
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- local meta = minetest.get_meta(pos)
- local player = clicker:get_player_name()
+function itemframe.after_place(pos, placer, itemstack)
+ local meta = minetest.get_meta(pos)
+ local name = placer:get_player_name()
+ meta:set_string("owner", name)
+ meta:set_string("infotext", "Item Frame (owned by "..name..")")
+end
- if player ~= meta:get_string("owner") or not itemstack then
- return
- end
+function itemframe.timer(pos)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.5)
- drop_item(pos, node)
- local itemstring = itemstack:take_item():to_string()
- meta:set_string("item", itemstring)
+ if num == 0 and meta:get_string("item") ~= "" then
update_item(pos, node)
+ end
+ return true
+end
+function itemframe.rightclick(pos, node, clicker, itemstack)
+ local meta = minetest.get_meta(pos)
+ local player = clicker:get_player_name()
+ local owner = meta:get_string("owner")
+ if player ~= owner or not itemstack then
return itemstack
- end,
- on_punch = function(pos, node, puncher)
- local meta = minetest.get_meta(pos)
- local player = puncher:get_player_name()
+ end
- if player ~= meta:get_string("owner") then return end
- drop_item(pos, node)
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
+ drop_item(pos, node)
+ local itemstring = itemstack:take_item():to_string()
+ meta:set_string("item", itemstring)
+ update_item(pos, node)
- if not player or player:get_player_name() ~= owner then
- return false
- end
+ return itemstack
+end
- return true
- end,
+function itemframe.punch(pos, node, puncher)
+ local meta = minetest.get_meta(pos)
+ local player = puncher:get_player_name()
+ local owner = meta:get_string("owner")
+
+ if player ~= owner then return end
+ drop_item(pos, node)
+end
+
+function itemframe.dig(pos, player)
+ local meta = minetest.get_meta(pos)
+ local pname = player and player:get_player_name()
+ local owner = meta:get_string("owner")
+
+ return pname == owner
+end
+
+xdecor.register("itemframe", {
+ description = "Item Frame",
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.disallow,
+ sunlight_propagates = true,
+ inventory_image = "xdecor_itemframe.png",
+ node_box = xdecor.nodebox.slab_z(0.9375),
+ tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
+ after_place_node = itemframe.after_place,
+ on_timer = itemframe.timer,
+ on_rightclick = itemframe.rightclick,
+ on_punch = itemframe.punch,
+ can_dig = itemframe.dig,
after_destruct = remove_item
})
-minetest.register_abm({
- nodenames = {"xdecor:frame"},
- interval = 15, chance = 1,
- action = function(pos, node)
- local num = #minetest.get_objects_inside_radius(pos, 0.5)
- if num > 0 then return end
- update_item(pos, node)
+minetest.register_entity("xdecor:f_item", {
+ visual = "wielditem",
+ visual_size = {x=0.33, y=0.33},
+ collisionbox = {0},
+ physical = false,
+ textures = {"air"},
+ on_activate = function(self, staticdata)
+ local pos = self.object:getpos()
+ if minetest.get_node(pos).name ~= "xdecor:itemframe" then
+ self.object:remove()
+ end
+
+ if tmp.nodename and tmp.texture then
+ self.nodename = tmp.nodename
+ tmp.nodename = nil
+ self.texture = tmp.texture
+ tmp.texture = nil
+ elseif staticdata and staticdata ~= "" then
+ local data = staticdata:split(";")
+ if data and data[1] and data[2] then
+ self.nodename = data[1]
+ self.texture = data[2]
+ end
+ end
+ if self.texture then
+ self.object:set_properties({textures={self.texture}})
+ end
+ end,
+ get_staticdata = function(self)
+ if self.nodename and self.texture then
+ return self.nodename..";"..self.texture
+ end
+ return ""
end
})
+