package display
import (
- "unicode/utf8"
-
runewidth "github.com/mattn/go-runewidth"
- "github.com/zyedidia/micro/internal/buffer"
- "github.com/zyedidia/micro/internal/config"
- "github.com/zyedidia/micro/internal/screen"
- "github.com/zyedidia/micro/internal/util"
+ "github.com/zyedidia/micro/v2/internal/buffer"
+ "github.com/zyedidia/micro/v2/internal/config"
+ "github.com/zyedidia/micro/v2/internal/screen"
+ "github.com/zyedidia/micro/v2/internal/util"
)
type TabWindow struct {
for i, n := range w.Names {
x++
- s := utf8.RuneCountInString(n)
+ s := util.CharacterCountInString(n)
if vloc.Y == w.Y && vloc.X < x+s {
return i
}
s := w.TotalSize()
for i, n := range w.Names {
- c := utf8.RuneCountInString(n)
+ c := util.CharacterCountInString(n)
if i == a {
if x+c >= w.hscroll+w.Width {
w.hscroll = util.Clamp(x+c+1-w.Width, 0, s-w.Width)
x := -w.hscroll
done := false
- draw := func(r rune, n int) {
+ tabBarStyle := config.DefStyle.Reverse(true)
+ if style, ok := config.Colorscheme["tabbar"]; ok {
+ tabBarStyle = style
+ }
+ tabBarActiveStyle := tabBarStyle
+ if style, ok := config.Colorscheme["tabbar.active"]; ok {
+ tabBarActiveStyle = style
+ }
+
+ draw := func(r rune, n int, active bool) {
+ style := tabBarStyle
+ if active {
+ style = tabBarActiveStyle
+ }
for i := 0; i < n; i++ {
rw := runewidth.RuneWidth(r)
for j := 0; j < rw; j++ {
c = ' '
}
if x == w.Width-1 && !done {
- screen.SetContent(w.Width-1, w.Y, '>', nil, config.DefStyle.Reverse(true))
+ screen.SetContent(w.Width-1, w.Y, '>', nil, tabBarStyle)
x++
break
} else if x == 0 && w.hscroll > 0 {
- screen.SetContent(0, w.Y, '<', nil, config.DefStyle.Reverse(true))
+ screen.SetContent(0, w.Y, '<', nil, tabBarStyle)
} else if x >= 0 && x < w.Width {
- screen.SetContent(x, w.Y, c, nil, config.DefStyle.Reverse(true))
+ screen.SetContent(x, w.Y, c, nil, style)
}
x++
}
for i, n := range w.Names {
if i == w.active {
- draw('[', 1)
+ draw('[', 1, true)
} else {
- draw(' ', 1)
+ draw(' ', 1, false)
}
for _, c := range n {
- draw(c, 1)
+ draw(c, 1, i == w.active)
}
if i == len(w.Names)-1 {
done = true
}
if i == w.active {
- draw(']', 1)
- draw(' ', 2)
+ draw(']', 1, true)
+ draw(' ', 2, true)
} else {
- draw(' ', 3)
+ draw(' ', 3, false)
}
if x >= w.Width {
break
}
if x < w.Width {
- draw(' ', w.Width-x)
+ draw(' ', w.Width-x, false)
}
}