]> git.lizzy.rs Git - signs_lib.git/blobdiff - init.lua
Locked Wood Signs
[signs_lib.git] / init.lua
index 6953e0e25ae86f5ec9a86fe6a9cb20f136f7d441..fd6c8e7563f66937c404b2093794b71c5feb6a99 100644 (file)
--- a/init.lua
+++ b/init.lua
 -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
 -- and Diego Martinez
 
--- textpos = {
---             { delta = {entity position for 0° yaw}, exact yaw expression }
---             { delta = {entity position for 180° yaw}, exact yaw expression }
---             { delta = {entity position for 270° yaw}, exact yaw expression }
---             { delta = {entity position for 90° yaw}, exact yaw expression }
--- }
--- Made colored metal signs optionals
-local enable_colored_metal_signs = true
-
--- CWz's keyword interact mod uses this setting.
-local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
-
 signs_lib = {}
-screwdriver = screwdriver or {}
-
-signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
-       if mode ~= screwdriver.ROTATE_AXIS then return false end
-       minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
-       for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs:text" then
-                       v:remove()
-               end
-       end
-       signs_lib.update_sign(pos)
-       return true
-end
-
-signs_lib.modpath = minetest.get_modpath("signs_lib")
-
-local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
-
-signs_lib.regular_wall_sign_model = {
-       nodebox = {
-               type = "wallmounted",
-               wall_side =   { -0.5,    -0.25,   -0.4375, -0.4375,  0.375,  0.4375 },
-               wall_bottom = { -0.4375, -0.5,    -0.25,    0.4375, -0.4375, 0.375 },
-               wall_top =    { -0.4375,  0.4375, -0.375,   0.4375,  0.5,    0.25 }
-       },
-       textpos = {
-               nil,
-               nil,
-               {delta = { x =  0.41, y = 0.07, z =  0    }, yaw = math.pi / -2},
-               {delta = { x = -0.41, y = 0.07, z =  0    }, yaw = math.pi / 2},
-               {delta = { x =  0,    y = 0.07, z =  0.41 }, yaw = 0},
-               {delta = { x =  0,    y = 0.07, z = -0.41 }, yaw = math.pi},
-       }
-}
-
-signs_lib.metal_wall_sign_model = {
-       nodebox = {
-               type = "fixed",
-               fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
-       },
-       textpos = {
-               {delta = { x =  0,     y = 0.07, z =  0.41 }, yaw = 0},
-               {delta = { x =  0.41,  y = 0.07, z =  0    }, yaw = math.pi / -2},
-               {delta = { x =  0,     y = 0.07, z = -0.41 }, yaw = math.pi},
-               {delta = { x = -0.41,  y = 0.07, z =  0    }, yaw = math.pi / 2},
-       }
-}
-
-signs_lib.yard_sign_model = {
-       nodebox = {
-               type = "fixed",
-               fixed = {
-                               {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
-                               {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
-               }
-       },
-       textpos = {
-               {delta = { x =  0,    y = 0.07, z = -0.08 }, yaw = 0},
-               {delta = { x = -0.08, y = 0.07, z =  0    }, yaw = math.pi / -2},
-               {delta = { x =  0,    y = 0.07, z =  0.08 }, yaw = math.pi},
-               {delta = { x =  0.08, y = 0.07, z =  0    }, yaw = math.pi / 2},
-       }
-}
-
-signs_lib.hanging_sign_model = {
-       nodebox = {
-               type = "fixed",
-               fixed = {
-                               {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
-                               {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
-               }
-       },
-       textpos = {
-               {delta = { x =  0,    y = -0.02, z = -0.08 }, yaw = 0},
-               {delta = { x = -0.08, y = -0.02, z =  0    }, yaw = math.pi / -2},
-               {delta = { x =  0,    y = -0.02, z =  0.08 }, yaw = math.pi},
-               {delta = { x =  0.08, y = -0.02, z =  0    }, yaw = math.pi / 2},
-       }
-}
 
-signs_lib.sign_post_model = {
-       nodebox = {
-               type = "fixed",
-               fixed = {
-                               {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
-                               {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
-               }
-       },
-       textpos = {
-               {delta = { x = 0,    y = 0.07, z = -0.2 }, yaw = 0},
-               {delta = { x = -0.2, y = 0.07, z = 0    }, yaw = math.pi / -2},
-               {delta = { x = 0,    y = 0.07, z = 0.2  }, yaw = math.pi},
-               {delta = { x = 0.2,  y = 0.07, z = 0    }, yaw = math.pi / 2},
-       }
-}
+signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
 
--- Boilerplate to support localized strings if intllib mod is installed.
-local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+local S, NS = dofile(signs_lib.path .. "/intllib.lua")
 signs_lib.gettext = S
 
--- the list of standard sign nodes
-
-signs_lib.sign_node_list = {
-       "default:sign_wall_wood",
-       "default:sign_wall_steel",
-       "signs:sign_yard",
-       "signs:sign_hanging",
-       "signs:sign_wall_green",
-       "signs:sign_wall_yellow",
-       "signs:sign_wall_red",
-       "signs:sign_wall_white_red",
-       "signs:sign_wall_white_black",
-       "signs:sign_wall_orange",
-       "signs:sign_wall_blue",
-       "signs:sign_wall_brown",
-       "locked_sign:sign_wall_locked"
-}
-
-local default_sign, default_sign_image
-
--- Default sign was renamed in 0.4.14. Support both & old versions.
-if minetest.registered_nodes["default:sign_wall_wood"] then
-       default_sign = "default:sign_wall_wood"
-       default_sign_image = "default_sign_wood.png"
-else
-       default_sign = "default:sign_wall"
-       default_sign_image = "default_sign_wall.png"
-end
-
-default_sign_metal = "default:sign_wall_steel"
-default_sign_metal_image = "default_sign_steel.png"
-
---table copy
-
-function signs_lib.table_copy(t)
-    local nt = { };
-    for k, v in pairs(t) do
-        if type(v) == "table" then
-            nt[k] = signs_lib.table_copy(v)
-        else
-            nt[k] = v
-        end
-    end
-    return nt
-end
-
--- infinite stacks
-
-if not minetest.setting_getbool("creative_mode") then
-       signs_lib.expect_infinite_stacks = false
-else
-       signs_lib.expect_infinite_stacks = true
-end
-
--- CONSTANTS
-
-local MP = minetest.get_modpath("signs_lib")
-
--- Used by `build_char_db' to locate the file.
-local FONT_FMT = "%s/hdf_%02x.png"
-
--- Simple texture name for building text texture.
-local FONT_FMT_SIMPLE = "hdf_%02x.png"
-
--- Path to the textures.
-local TP = MP.."/textures"
-
--- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
-
-local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-
--- Read the image size from a PNG file.
--- Returns image_w, image_h.
--- Only the LSB is read from each field!
-local function read_image_size(filename)
-       local f = io.open(filename, "rb")
-       f:seek("set", 0x0)
-       local hdr = f:read(8)
-       if hdr ~= PNG_HDR then
-               f:close()
-               return
-       end
-       f:seek("set", 0x13)
-       local ws = f:read(1)
-       f:seek("set", 0x17)
-       local hs = f:read(1)
-       f:close()
-       return ws:byte(), hs:byte()
-end
-
--- Set by build_char_db()
-local LINE_HEIGHT
-local SIGN_WIDTH
-local COLORBGW, COLORBGH
-
--- Size of the canvas, in characters.
--- Please note that CHARS_PER_LINE is multiplied by the average character
--- width to get the total width of the canvas, so for proportional fonts,
--- either more or fewer characters may fit on a line.
-local CHARS_PER_LINE = 30
-local NUMBER_OF_LINES = 6
-
--- 6 rows, max 80 chars per, plus a bit of fudge to
--- avoid excess trimming (e.g. due to color codes)
-
-local MAX_INPUT_CHARS = 600
-
--- This holds the individual character widths.
--- Indexed by the actual character (e.g. charwidth["A"])
-local charwidth
-
--- helper functions to trim sign text input/output
-
-local function trim_input(text)
-       return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
-end
-
-local function build_char_db()
-
-       charwidth = { }
-
-       -- To calculate average char width.
-       local total_width = 0
-       local char_count = 0
-
-       for c = 32, 126 do
-               local w, h = read_image_size(FONT_FMT:format(TP, c))
-               if w and h then
-                       local ch = string.char(c)
-                       charwidth[ch] = w
-                       total_width = total_width + w
-                       char_count = char_count + 1
-               end
-       end
-
-       COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
-       assert(COLORBGW and COLORBGH, "error reading bg dimensions")
-       LINE_HEIGHT = COLORBGH
-
-       -- XXX: Is there a better way to calc this?
-       SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
-
-end
-
-local sign_groups = {choppy=2, dig_immediate=2}
-
-local fences_with_sign = { }
-
--- some local helper functions
-
-local function split_lines_and_words_old(text)
-       local lines = { }
-       local line = { }
-       if not text then return end
-       for word in text:gmatch("%S+") do
-               if word == "|" then
-                       table.insert(lines, line)
-                       if #lines >= NUMBER_OF_LINES then break end
-                       line = { }
-               elseif word == "\\|" then
-                       table.insert(line, "|")
-               else
-                       table.insert(line, word)
-               end
-       end
-       table.insert(lines, line)
-       return lines
-end
-
-local function split_lines_and_words(text)
-       if not text then return end
-       text = string.gsub(text, "@KEYWORD", current_keyword)
-       local lines = { }
-       for _, line in ipairs(text:split("\n")) do
-               table.insert(lines, line:split(" "))
-       end
-       return lines
-end
-
-local math_max = math.max
-
-local function fill_line(x, y, w, c)
-       c = c or "0"
-       local tex = { }
-       for xx = 0, math.max(0, w), COLORBGW do
-               table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
-       end
-       return table.concat(tex)
-end
-
-local function make_line_texture(line, lineno, pos)
-
-       local width = 0
-       local maxw = 0
-
-       local words = { }
-       local n = minetest.registered_nodes[minetest.get_node(pos).name]
-       local default_color = n.default_color or 0
-
-       local cur_color = tonumber(default_color, 16)
-
-       -- We check which chars are available here.
-       for word_i, word in ipairs(line) do
-               local chars = { }
-               local ch_offs = 0
-               local word_l = #word
-               local i = 1
-               while i <= word_l  do
-                       local c = word:sub(i, i)
-                       if c == "#" then
-                               local cc = tonumber(word:sub(i+1, i+1), 16)
-                               if cc then
-                                       i = i + 1
-                                       cur_color = cc
-                               end
-                       else
-                               local w = charwidth[c]
-                               if w then
-                                       width = width + w + 1
-                                       if width >= (SIGN_WIDTH - charwidth[" "]) then
-                                               width = 0
-                                       else
-                                               maxw = math_max(width, maxw)
-                                       end
-                                       if #chars < MAX_INPUT_CHARS then
-                                               table.insert(chars, {
-                                                       off=ch_offs,
-                                                       tex=FONT_FMT_SIMPLE:format(c:byte()),
-                                                       col=("%X"):format(cur_color),
-                                               })
-                                       end
-                                       ch_offs = ch_offs + w
-                               end
-                       end
-                       i = i + 1
-               end
-               width = width + charwidth[" "] + 1
-               maxw = math_max(width, maxw)
-               table.insert(words, { chars=chars, w=ch_offs })
-       end
-
-       -- Okay, we actually build the "line texture" here.
-
-       local texture = { }
-
-       local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
-
-       local xpos = start_xpos
-       local ypos = (LINE_HEIGHT * lineno)
-
-       cur_color = nil
-
-       for word_i, word in ipairs(words) do
-               local xoffs = (xpos - start_xpos)
-               if (xoffs > 0) and ((xoffs + word.w) > maxw) then
-                       table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
-                       xpos = start_xpos
-                       ypos = ypos + LINE_HEIGHT
-                       lineno = lineno + 1
-                       if lineno >= NUMBER_OF_LINES then break end
-                       table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
-               end
-               for ch_i, ch in ipairs(word.chars) do
-                       if ch.col ~= cur_color then
-                               cur_color = ch.col
-                               table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
-                       end
-                       table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
-               end
-               table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
-               xpos = xpos + word.w + charwidth[" "]
-               if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
-       end
-
-       table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
-       table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
-
-       return table.concat(texture), lineno
-end
-
-local function make_sign_texture(lines, pos)
-       local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
-       local lineno = 0
-       for i = 1, #lines do
-               if lineno >= NUMBER_OF_LINES then break end
-               local linetex, ln = make_line_texture(lines[i], lineno, pos)
-               table.insert(texture, linetex)
-               lineno = ln + 1
-       end
-       table.insert(texture, "^[makealpha:0,0,0")
-       return table.concat(texture, "")
-end
-
-local function set_obj_text(obj, text, new, pos)
-       local split = new and split_lines_and_words or split_lines_and_words_old
-       local n = minetest.registered_nodes[minetest.get_node(pos).name]
-       local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
-       obj:set_properties({
-               textures={make_sign_texture(split(text), pos)},
-               visual_size = text_scale,
-       })
-end
-
-signs_lib.construct_sign = function(pos, locked)
-    local meta = minetest.get_meta(pos)
-       meta:set_string(
-               "formspec",
-               "size[6,4]"..
-               "textarea[0,-0.3;6.5,3;text;;${text}]"..
-               "button_exit[2,3.4;2,1;ok;Write]"..
-               "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
-       meta:set_string("infotext", "")
-end
-
-signs_lib.destruct_sign = function(pos)
-    local objects = minetest.get_objects_inside_radius(pos, 0.5)
-    for _, v in ipairs(objects) do
-               local e = v:get_luaentity()
-        if e and e.name == "signs:text" then
-            v:remove()
-        end
-    end
-end
-
-local function make_infotext(text)
-       text = trim_input(text)
-       local lines = split_lines_and_words(text) or {}
-       local lines2 = { }
-       for _, line in ipairs(lines) do
-               table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
-       end
-       return table.concat(lines2, "\n")
-end
-
-signs_lib.update_sign = function(pos, fields, owner)
-
-       -- First, check if the interact keyword from CWz's mod is being set,
-       -- or has been changed since the last restart...
-
-       local meta = minetest.get_meta(pos)
-       local stored_text = meta:get_string("text") or ""
-       current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
-
-       if fields then -- ...we're editing the sign.
-               if fields.text and string.find(dump(fields.text), "@KEYWORD") then
-                       meta:set_string("keyword", current_keyword)
-               else
-                       meta:set_string("keyword", nil)
-               end
-       elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
-
-               local stored_keyword = meta:get_string("keyword")
-               if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
-                       signs_lib.destruct_sign(pos)
-                       meta:set_string("keyword", current_keyword)
-                       local ownstr = ""
-                       if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
-                       meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
-               end
-       end
-
-       local new
-
-       if fields then
-
-               fields.text = trim_input(fields.text)
-
-               local ownstr = ""
-               if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
-
-               meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
-               meta:set_string("text", fields.text)
-               
-               meta:set_int("__signslib_new_format", 1)
-               new = true
-       else
-               new = (meta:get_int("__signslib_new_format") ~= 0)
-       end
-       local text = meta:get_string("text")
-       if text == nil then return end
-       local objects = minetest.get_objects_inside_radius(pos, 0.5)
-       local found
-       for _, v in ipairs(objects) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs:text" then
-                       if found then
-                               v:remove()
-                       else
-                               set_obj_text(v, text, new, pos)
-                               found = true
-                       end
-               end
-       end
-       if found then
-               return
-       end
-
-       -- if there is no entity
-       local sign_info
-       local signnode = minetest.get_node(pos)
-       local signname = signnode.name
-       local textpos = minetest.registered_nodes[signname].textpos
-       if textpos then
-               sign_info = textpos[minetest.get_node(pos).param2 + 1]
-       elseif signnode.name == "signs:sign_yard" then
-               sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
-       elseif signnode.name == "signs:sign_hanging" then
-               sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
-       elseif string.find(signnode.name, "sign_wall") then
-               if signnode.name == default_sign
-                 or signnode.name == default_sign_metal
-                 or signnode.name == "locked_sign:sign_wall_locked" then
-                       sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
-               else
-                       sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
-               end
-       else -- ...it must be a sign on a fence post.
-               sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
-       end
-       if sign_info == nil then
-               return
-       end
-       local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
-                                                                               y = pos.y + sign_info.delta.y,
-                                                                               z = pos.z + sign_info.delta.z}, "signs:text")
-       text:setyaw(sign_info.yaw)
-end
-
--- What kind of sign do we need to place, anyway?
-
-function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
-       local name
-       name = minetest.get_node(pointed_thing.under).name
-       if fences_with_sign[name] then
-               if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
-                       minetest.record_protection_violation(pointed_thing.under,
-                               placer:get_player_name())
-                       return itemstack
-               end
-       else
-               name = minetest.get_node(pointed_thing.above).name
-               local def = minetest.registered_nodes[name]
-               if not def.buildable_to then
-                       return itemstack
-               end
-               if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
-                       minetest.record_protection_violation(pointed_thing.above,
-                               placer:get_player_name())
-                       return itemstack
-               end
-       end
-
-       local node=minetest.get_node(pointed_thing.under)
-
-       if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
-               return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
-       else
-               local above = pointed_thing.above
-               local under = pointed_thing.under
-               local dir = {x = under.x - above.x,
-                                        y = under.y - above.y,
-                                        z = under.z - above.z}
-
-               local wdir = minetest.dir_to_wallmounted(dir)
-
-               local placer_pos = placer:getpos()
-               if placer_pos then
-                       dir = {
-                               x = above.x - placer_pos.x,
-                               y = above.y - placer_pos.y,
-                               z = above.z - placer_pos.z
-                       }
-               end
-
-               local fdir = minetest.dir_to_facedir(dir)
-               local pt_name = minetest.get_node(under).name
-               local signname = itemstack:get_name()
-
-               if fences_with_sign[pt_name] and signname == default_sign then
-                       minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
-               elseif wdir == 0 and signname == default_sign then
-                       minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
-               elseif wdir == 1 and signname == default_sign then
-                       minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
-               elseif signname == default_sign_metal then
-                       minetest.add_node(above, {name = signname, param2 = wdir })
-               elseif signname ~= default_sign
-                 and signname ~= default_sign_metal
-                 and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
-                       minetest.add_node(above, {name = signname, param2 = fdir})
-               else -- it must be a default or locked wooden wall sign
-                       minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
-                       if locked then
-                               local meta = minetest.get_meta(above)
-                               local owner = placer:get_player_name()
-                               meta:set_string("owner", owner)
-                       end
-               end
-
-               if not signs_lib.expect_infinite_stacks then
-                       itemstack:take_item()
-               end
-               return itemstack
-       end
-end
-
-function signs_lib.receive_fields(pos, formname, fields, sender, lock)
-       if minetest.is_protected(pos, sender:get_player_name()) then
-               minetest.record_protection_violation(pos,
-                       sender:get_player_name())
-               return
-       end
-       local lockstr = lock and "locked " or ""
-       if fields and fields.text and fields.ok then
-               minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
-                       (sender:get_player_name() or ""),
-                       fields.text,
-                       minetest.pos_to_string(pos)
-               ))
-               if lock then
-                       signs_lib.update_sign(pos, fields, sender:get_player_name())
-               else
-                       signs_lib.update_sign(pos, fields)
-               end
-       end
-end
-
-minetest.register_node(":"..default_sign, {
-       description = S("Sign"),
-       inventory_image = default_sign_image,
-       wield_image = default_sign_image,
-       node_placement_prediction = "",
-       sunlight_propagates = true,
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       drawtype = "nodebox",
-       node_box = signs_lib.regular_wall_sign_model.nodebox,
-       tiles = {"signs_wall_sign.png"},
-       groups = sign_groups,
-
-       on_place = function(itemstack, placer, pointed_thing)
-               return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
-       end,
-       on_construct = function(pos)
-               signs_lib.construct_sign(pos)
-       end,
-       on_destruct = function(pos)
-               signs_lib.destruct_sign(pos)
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               signs_lib.receive_fields(pos, formname, fields, sender)
-       end,
-       on_punch = function(pos, node, puncher)
-               signs_lib.update_sign(pos)
-       end,
-       on_rotate = signs_lib.wallmounted_rotate
-})
-
-minetest.register_node(":signs:sign_yard", {
-    paramtype = "light",
-       sunlight_propagates = true,
-    paramtype2 = "facedir",
-    drawtype = "nodebox",
-    node_box = signs_lib.yard_sign_model.nodebox,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
-       },
-    tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
-    groups = {choppy=2, dig_immediate=2},
-    drop = default_sign,
-
-    on_construct = function(pos)
-        signs_lib.construct_sign(pos)
-    end,
-    on_destruct = function(pos)
-        signs_lib.destruct_sign(pos)
-    end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               signs_lib.receive_fields(pos, formname, fields, sender)
-       end,
-       on_punch = function(pos, node, puncher)
-               signs_lib.update_sign(pos)
-       end,
-})
-
-minetest.register_node(":signs:sign_hanging", {
-    paramtype = "light",
-       sunlight_propagates = true,
-    paramtype2 = "facedir",
-    drawtype = "nodebox",
-    node_box = signs_lib.hanging_sign_model.nodebox,
-    selection_box = {
-               type = "fixed",
-               fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
-       },
-    tiles = {
-               "signs_hanging_top.png",
-               "signs_hanging_bottom.png",
-               "signs_hanging_side.png",
-               "signs_hanging_side.png",
-               "signs_hanging_back.png",
-               "signs_hanging_front.png"
-       },
-    groups = {choppy=2, dig_immediate=2},
-    drop = default_sign,
-
-    on_construct = function(pos)
-        signs_lib.construct_sign(pos)
-    end,
-    on_destruct = function(pos)
-        signs_lib.destruct_sign(pos)
-    end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               signs_lib.receive_fields(pos, formname, fields, sender)
-       end,
-       on_punch = function(pos, node, puncher)
-               signs_lib.update_sign(pos)
-       end,
-})
-
-minetest.register_node(":signs:sign_post", {
-    paramtype = "light",
-       sunlight_propagates = true,
-    paramtype2 = "facedir",
-    drawtype = "nodebox",
-    node_box = signs_lib.sign_post_model.nodebox,
-    tiles = {
-               "signs_post_top.png",
-               "signs_post_bottom.png",
-               "signs_post_side.png",
-               "signs_post_side.png",
-               "signs_post_back.png",
-               "signs_post_front.png",
-       },
-    groups = {choppy=2, dig_immediate=2},
-    drop = {
-               max_items = 2,
-               items = {
-                       { items = { default_sign }},
-                       { items = { "default:fence_wood" }},
-               },
-    },
-})
-
--- Locked wall sign
-
-minetest.register_privilege("sign_editor", "Can edit all locked signs")
-
-minetest.register_node(":locked_sign:sign_wall_locked", {
-       description = S("Sign"),
-       inventory_image = "signs_locked_inv.png",
-       wield_image = "signs_locked_inv.png",
-       node_placement_prediction = "",
-       sunlight_propagates = true,
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       drawtype = "nodebox",
-       node_box = signs_lib.regular_wall_sign_model.nodebox,
-       tiles = { "signs_wall_sign_locked.png" },
-       groups = sign_groups,
-       on_place = function(itemstack, placer, pointed_thing)
-               return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
-       end,
-       on_construct = function(pos)
-               signs_lib.construct_sign(pos, true)
-       end,
-       on_destruct = function(pos)
-               signs_lib.destruct_sign(pos)
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               local meta = minetest.get_meta(pos)
-               local owner = meta:get_string("owner")
-               local pname = sender:get_player_name() or ""
-               if pname ~= owner and pname ~= minetest.setting_get("name")
-                 and not minetest.check_player_privs(pname, {sign_editor=true}) then
-                       return
-               end
-               signs_lib.receive_fields(pos, formname, fields, sender, true)
-       end,
-       on_punch = function(pos, node, puncher)
-               signs_lib.update_sign(pos)
-       end,
-       can_dig = function(pos, player)
-               local meta = minetest.get_meta(pos)
-               local owner = meta:get_string("owner")
-               local pname = player:get_player_name()
-               return pname == owner or pname == minetest.setting_get("name")
-                       or minetest.check_player_privs(pname, {sign_editor=true})
-       end,
-       on_rotate = signs_lib.wallmounted_rotate
-})
-
--- default metal sign, if defined
-
-if minetest.registered_nodes["default:sign_wall_steel"] then
-       minetest.register_node(":"..default_sign_metal, {
-               description = S("Sign"),
-               inventory_image = default_sign_metal_image,
-               wield_image = default_sign_metal_image,
-               node_placement_prediction = "",
-               sunlight_propagates = true,
-               paramtype = "light",
-               paramtype2 = "wallmounted",
-               drawtype = "nodebox",
-               node_box = signs_lib.regular_wall_sign_model.nodebox,
-               tiles = {"signs_wall_sign_metal.png"},
-               groups = sign_groups,
-
-               on_place = function(itemstack, placer, pointed_thing)
-                       return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
-               end,
-               on_construct = function(pos)
-                       signs_lib.construct_sign(pos)
-               end,
-               on_destruct = function(pos)
-                       signs_lib.destruct_sign(pos)
-               end,
-               on_receive_fields = function(pos, formname, fields, sender)
-                       signs_lib.receive_fields(pos, formname, fields, sender)
-               end,
-               on_punch = function(pos, node, puncher)
-                       signs_lib.update_sign(pos)
-               end,
-               on_rotate = signs_lib.wallmounted_rotate
-       })
-end
-
--- metal, colored signs
-if enable_colored_metal_signs then
-       local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
-       local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
-
-       for i, color in ipairs(sign_colors) do
-               minetest.register_node(":signs:sign_wall_"..color, {
-                       description = S("Sign ("..color..", metal)"),
-                       inventory_image = "signs_"..color.."_inv.png",
-                       wield_image = "signs_"..color.."_inv.png",
-                       node_placement_prediction = "",
-                       paramtype = "light",
-                       sunlight_propagates = true,
-                       paramtype2 = "facedir",
-                       drawtype = "nodebox",
-                       node_box = signs_lib.metal_wall_sign_model.nodebox,
-                       tiles = {
-                               "signs_metal_tb.png",
-                               "signs_metal_tb.png",
-                               "signs_metal_sides.png",
-                               "signs_metal_sides.png",
-                               "signs_metal_back.png",
-                               "signs_"..color.."_front.png"
-                       },
-                       default_color = sign_default_text_colors[i],
-                       groups = sign_groups,
-                       on_place = function(itemstack, placer, pointed_thing)
-                               return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
-                       end,
-                       on_construct = function(pos)
-                               signs_lib.construct_sign(pos)
-                       end,
-                       on_destruct = function(pos)
-                               signs_lib.destruct_sign(pos)
-                       end,
-                       on_receive_fields = function(pos, formname, fields, sender)
-                               signs_lib.receive_fields(pos, formname, fields, sender)
-                       end,
-                       on_punch = function(pos, node, puncher)
-                               signs_lib.update_sign(pos)
-                       end,
-               })
-       end
-end
-
-local signs_text_on_activate
-
-signs_text_on_activate = function(self)
-       local pos = self.object:getpos()
-       local meta = minetest.get_meta(pos)
-       local text = meta:get_string("text")
-       local new = (meta:get_int("__signslib_new_format") ~= 0)
-       if text then
-               text = trim_input(text)
-               set_obj_text(self.object, text, new, pos)
-       end
-end
-
-minetest.register_entity(":signs:text", {
-    collisionbox = { 0, 0, 0, 0, 0, 0 },
-    visual = "upright_sprite",
-    textures = {},
-
-       on_activate = signs_text_on_activate,
-})
-
--- And the good stuff here! :-)
-
-function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
-    local def = minetest.registered_nodes[fencename]
-    local def_sign = minetest.registered_nodes[fencewithsignname]
-    if not (def and def_sign) then
-        minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
-        return
-    end
-    def = signs_lib.table_copy(def)
-    def_sign = signs_lib.table_copy(def_sign)
-    fences_with_sign[fencename] = fencewithsignname
-
-    def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
-               local node_above = minetest.get_node_or_nil(pointed_thing.above)
-               local node_under = minetest.get_node_or_nil(pointed_thing.under)
-               local def_above = node_above and minetest.registered_nodes[node_above.name]
-               local def_under = node_under and minetest.registered_nodes[node_under.name]
-               local fdir = minetest.dir_to_facedir(placer:get_look_dir())
-               local playername = placer:get_player_name()
-
-               if minetest.is_protected(pointed_thing.under, playername) then
-                       minetest.record_protection_violation(pointed_thing.under, playername)
-                       return itemstack
-               end
-
-               if minetest.is_protected(pointed_thing.above, playername) then
-                       minetest.record_protection_violation(pointed_thing.above, playername)
-                       return itemstack
-               end
-
-               if def_under and def_under.on_rightclick then
-                       return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
-               elseif def_under and def_under.buildable_to then
-                       minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
-                       if not signs_lib.expect_infinite_stacks then
-                               itemstack:take_item()
-                       end
-                       placer:set_wielded_item(itemstack)
-               elseif def_above and def_above.buildable_to then
-                       minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
-                       if not signs_lib.expect_infinite_stacks then
-                               itemstack:take_item()
-                       end
-                       placer:set_wielded_item(itemstack)
-               end
-               return itemstack
-       end
-       def_sign.on_construct = function(pos, ...)
-               signs_lib.construct_sign(pos)
-       end
-       def_sign.on_destruct = function(pos, ...)
-               signs_lib.destruct_sign(pos)
-       end
-       def_sign.on_receive_fields = function(pos, formname, fields, sender)
-               signs_lib.receive_fields(pos, formname, fields, sender)
-       end
-       def_sign.on_punch = function(pos, node, puncher, ...)
-               signs_lib.update_sign(pos)
-       end
-       local fencename = fencename
-       def_sign.after_dig_node = function(pos, node, ...)
-           node.name = fencename
-           minetest.add_node(pos, node)
-       end
-    def_sign.drop = default_sign
-       minetest.register_node(":"..fencename, def)
-       minetest.register_node(":"..fencewithsignname, def_sign)
-       table.insert(signs_lib.sign_node_list, fencewithsignname)
-       minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
-end
-
-build_char_db()
-
-minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
-minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
-
-signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-
--- restore signs' text after /clearobjects and the like, the next time
--- a block is reloaded by the server.
-
-minetest.register_lbm({
-       nodenames = signs_lib.sign_node_list,
-       name = "signs_lib:restore_sign_text",
-       label = "Restore sign text",
-       run_at_every_load = true,
-       action = function(pos, node)
-               signs_lib.update_sign(pos)
-       end
-})
-
--- locked sign
-
-minetest.register_craft({
-       output = "locked_sign:sign_wall_locked",
-       recipe = {
-               {"group:wood", "group:wood", "group:wood"},
-               {"group:wood", "group:wood", "default:steel_ingot"},
-               {"", "group:stick", ""},
-       }
-})
-
---Alternate recipe
-
-minetest.register_craft({
-       output = "locked_sign:sign_wall_locked",
-       recipe = {
-               {default_sign},
-               {"default:steel_ingot"},
-    },
-})
-
--- craft recipes for the metal signs
-if enable_colored_metal_signs then
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_green",
-               recipe = {
-                               { "dye:dark_green", "dye:white", "dye:dark_green" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_green 2",
-               recipe = {
-                               { "dye:dark_green", "dye:white", "dye:dark_green" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_yellow",
-               recipe = {
-                               { "dye:yellow", "dye:black", "dye:yellow" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_yellow 2",
-               recipe = {
-                               { "dye:yellow", "dye:black", "dye:yellow" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_red",
-               recipe = {
-                               { "dye:red", "dye:white", "dye:red" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_red 2",
-               recipe = {
-                               { "dye:red", "dye:white", "dye:red" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_white_red",
-               recipe = {
-                               { "dye:white", "dye:red", "dye:white" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_white_red 2",
-               recipe = {
-                               { "dye:white", "dye:red", "dye:white" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_white_black",
-               recipe = {
-                               { "dye:white", "dye:black", "dye:white" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_white_black 2",
-               recipe = {
-                               { "dye:white", "dye:black", "dye:white" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_orange",
-               recipe = {
-                               { "dye:orange", "dye:black", "dye:orange" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_orange 2",
-               recipe = {
-                               { "dye:orange", "dye:black", "dye:orange" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_blue",
-               recipe = {
-                               { "dye:blue", "dye:white", "dye:blue" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_blue 2",
-               recipe = {
-                               { "dye:blue", "dye:white", "dye:blue" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_brown",
-               recipe = {
-                               { "dye:brown", "dye:white", "dye:brown" },
-                               { "", default_sign_metal, "" }
-               },
-       })
-
-       minetest.register_craft( {
-               output = "signs:sign_wall_brown 2",
-               recipe = {
-                               { "dye:brown", "dye:white", "dye:brown" },
-                               { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
-               },
-       })
-end
-
-if minetest.setting_get("log_mods") then
-       minetest.log("action", S("signs loaded"))
-end
+dofile(signs_lib.path.."/api.lua")
+dofile(signs_lib.path.."/encoding.lua")
+dofile(signs_lib.path.."/standard_signs.lua")
+dofile(signs_lib.path.."/compat.lua")