]> git.lizzy.rs Git - signs_lib.git/blobdiff - init.lua
minor API change: defaultcolor -> default_color
[signs_lib.git] / init.lua
index e0bafe27b86d3a062be21047e1f8d22090e6db1a..b8f56a66d7f2fa01408382046b25897d409dc119 100644 (file)
--- a/init.lua
+++ b/init.lua
@@ -31,6 +31,8 @@ end
 
 signs_lib.modpath = minetest.get_modpath("signs_lib")
 
+local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
+
 signs_lib.regular_wall_sign_model = {
        nodebox = {
                type = "wallmounted",
@@ -116,18 +118,19 @@ signs_lib.gettext = S
 -- the list of standard sign nodes
 
 signs_lib.sign_node_list = {
-               "default:sign_wall_wood",
-               "signs:sign_yard",
-               "signs:sign_hanging",
-               "signs:sign_wall_green",
-               "signs:sign_wall_yellow",
-               "signs:sign_wall_red",
-               "signs:sign_wall_white_red",
-               "signs:sign_wall_white_black",
-               "signs:sign_wall_orange",
-               "signs:sign_wall_blue",
-               "signs:sign_wall_brown",
-               "locked_sign:sign_wall_locked"
+       "default:sign_wall_wood",
+       "default:sign_wall_steel",
+       "signs:sign_yard",
+       "signs:sign_hanging",
+       "signs:sign_wall_green",
+       "signs:sign_wall_yellow",
+       "signs:sign_wall_red",
+       "signs:sign_wall_white_red",
+       "signs:sign_wall_white_black",
+       "signs:sign_wall_orange",
+       "signs:sign_wall_blue",
+       "signs:sign_wall_brown",
+       "locked_sign:sign_wall_locked"
 }
 
 local default_sign, default_sign_image
@@ -160,7 +163,7 @@ end
 
 -- infinite stacks
 
-if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+if not minetest.setting_getbool("creative_mode") then
        signs_lib.expect_infinite_stacks = false
 else
        signs_lib.expect_infinite_stacks = true
@@ -179,8 +182,6 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png"
 -- Path to the textures.
 local TP = MP.."/textures"
 
-local TEXT_SCALE = {x=0.8, y=0.5}
-
 -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
 
 local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
@@ -304,14 +305,16 @@ local function fill_line(x, y, w, c)
        return table.concat(tex)
 end
 
-local function make_line_texture(line, lineno)
+local function make_line_texture(line, lineno, pos)
 
        local width = 0
        local maxw = 0
 
        local words = { }
+       local n = minetest.registered_nodes[minetest.get_node(pos).name]
+       local default_color = n.default_color or 0
 
-       local cur_color = 0
+       local cur_color = tonumber(default_color, 16)
 
        -- We check which chars are available here.
        for word_i, word in ipairs(line) do
@@ -392,12 +395,12 @@ local function make_line_texture(line, lineno)
        return table.concat(texture), lineno
 end
 
-local function make_sign_texture(lines)
+local function make_sign_texture(lines, pos)
        local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
        local lineno = 0
        for i = 1, #lines do
                if lineno >= NUMBER_OF_LINES then break end
-               local linetex, ln = make_line_texture(lines[i], lineno)
+               local linetex, ln = make_line_texture(lines[i], lineno, pos)
                table.insert(texture, linetex)
                lineno = ln + 1
        end
@@ -405,11 +408,13 @@ local function make_sign_texture(lines)
        return table.concat(texture, "")
 end
 
-local function set_obj_text(obj, text, new)
+local function set_obj_text(obj, text, new, pos)
        local split = new and split_lines_and_words or split_lines_and_words_old
+       local n = minetest.registered_nodes[minetest.get_node(pos).name]
+       local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
        obj:set_properties({
-               textures={make_sign_texture(split(text))},
-               visual_size = TEXT_SCALE,
+               textures={make_sign_texture(split(text), pos)},
+               visual_size = text_scale,
        })
 end
 
@@ -498,7 +503,7 @@ signs_lib.update_sign = function(pos, fields, owner)
                        if found then
                                v:remove()
                        else
-                               set_obj_text(v, text, new)
+                               set_obj_text(v, text, new, pos)
                                found = true
                        end
                end
@@ -510,7 +515,11 @@ signs_lib.update_sign = function(pos, fields, owner)
        -- if there is no entity
        local sign_info
        local signnode = minetest.get_node(pos)
-       if signnode.name == "signs:sign_yard" then
+       local signname = signnode.name
+       local textpos = minetest.registered_nodes[signname].textpos
+       if textpos then
+               sign_info = textpos[minetest.get_node(pos).param2 + 1]
+       elseif signnode.name == "signs:sign_yard" then
                sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
        elseif signnode.name == "signs:sign_hanging" then
                sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
@@ -537,7 +546,6 @@ end
 -- What kind of sign do we need to place, anyway?
 
 function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
-       print("called signs_lib.determine_sign_type")
        local name
        name = minetest.get_node(pointed_thing.under).name
        if fences_with_sign[name] then
@@ -559,13 +567,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
                end
        end
 
-       print("protection and position okay")
        local node=minetest.get_node(pointed_thing.under)
 
        if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
                return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
        else
-               print("target didn't have rightclick")
                local above = pointed_thing.above
                local under = pointed_thing.under
                local dir = {x = under.x - above.x,
@@ -584,7 +590,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
                end
 
                local fdir = minetest.dir_to_facedir(dir)
-               print("facedir = "..fdir)
                local pt_name = minetest.get_node(under).name
                local signname = itemstack:get_name()
 
@@ -596,15 +601,12 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
                        minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
                elseif signname == default_sign_metal then
                        minetest.add_node(above, {name = signname, param2 = wdir })
-                       print("line 597")
                elseif signname ~= default_sign
                  and signname ~= default_sign_metal
                  and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
                        minetest.add_node(above, {name = signname, param2 = fdir})
-                       print("line 602")
                else -- it must be a default or locked wooden wall sign
                        minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
-                       print("line 605")
                        if locked then
                                local meta = minetest.get_meta(above)
                                local owner = placer:get_player_name()
@@ -844,8 +846,9 @@ end
 -- metal, colored signs
 
 local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
 
-for _, color in ipairs(sign_colors) do
+for i, color in ipairs(sign_colors) do
        minetest.register_node(":signs:sign_wall_"..color, {
                description = S("Sign ("..color..", metal)"),
                inventory_image = "signs_"..color.."_inv.png",
@@ -864,6 +867,7 @@ for _, color in ipairs(sign_colors) do
                        "signs_metal_back.png",
                        "signs_"..color.."_front.png"
                },
+               default_color = sign_default_text_colors[i],
                groups = sign_groups,
                on_place = function(itemstack, placer, pointed_thing)
                        return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
@@ -886,12 +890,13 @@ end
 local signs_text_on_activate
 
 signs_text_on_activate = function(self)
-       local meta = minetest.get_meta(self.object:getpos())
+       local pos = self.object:getpos()
+       local meta = minetest.get_meta(pos)
        local text = meta:get_string("text")
        local new = (meta:get_int("__signslib_new_format") ~= 0)
        if text then
                text = trim_input(text)
-               set_obj_text(self.object, text, new)
+               set_obj_text(self.object, text, new, pos)
        end
 end
 
@@ -1006,7 +1011,7 @@ minetest.register_craft({
        }
 })
 
---Alternate recipes.
+--Alternate recipe
 
 minetest.register_craft({
        output = "locked_sign:sign_wall_locked",
@@ -1016,14 +1021,6 @@ minetest.register_craft({
     },
 })
 
-minetest.register_craft({
-       output = "locked_sign:sign_wall_locked",
-       recipe = {
-               {default_sign_metal},
-               {"default:steel_ingot"},
-    },
-})
-
 -- craft recipes for the metal signs
 
 minetest.register_craft( {