---first we join the necessary channels so the mod can "listen" to what the server says and "talk" to it
-weather_intake = minetest.mod_channel_join("weather_intake")
-weather = minetest.mod_channel_join("weather_nodes")
-weather_type = minetest.mod_channel_join("weather_type")
-running_send = minetest.mod_channel_join("running_send")
-player_movement_state = minetest.mod_channel_join("player.player_movement_state")
-
+--declare globals
+weather_intake = nil
+weather = nil
+weather_type = nil
+running_send = nil
+player_movement_state = nil
+nether = nil
+aether = nil
+run = nil
function initialize_all()
- --first we tell the server we're ready
- weather_intake:send_all("READY")
- weather_intake:leave()
- weather_intake = nil --leave the channel
-
+ --declare globals for now
+ weather_intake = minetest.mod_channel_join("weather_intake")
+ weather = minetest.mod_channel_join("weather_nodes")
+ weather_type = minetest.mod_channel_join("weather_type")
+ running_send = minetest.mod_channel_join("running_send")
+ player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+ nether = minetest.mod_channel_join("nether_teleporters")
+ aether = minetest.mod_channel_join("aether_teleporters")
+
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
local path = minetest.get_modpath("crafter_client")
dofile(path.."/player_input.lua")
dofile(path.."/weather_handling.lua")
dofile(path.."/environment_effects.lua")
+ dofile(path.."/nether.lua")
+ dofile(path.."/aether.lua")
+ dofile(path.."/waila.lua")
+ dofile(path.."/music_handling.lua")
end
---we must delay initialization until the player's camera exists in the world
---since there does not seem to be any client_loaded function
-local initialize = false
-minetest.register_globalstep(function(dtime)
- if not initialize and minetest.camera and not vector.equals(minetest.camera:get_pos(),vector.new(0,0,0)) then
- minetest.after(2, function()
- if weather_intake then
- initialize = true
- initialize_all()
- end
+--we must delay initialization until the player exists in the world
+local function recursive_startup_attempt()
+ local ready_to_go = minetest.localplayer
+ if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+ --good to begin
+ initialize_all()
+ else
+ --try again
+ minetest.after(0,function()
+ recursive_startup_attempt()
end)
end
-end)
+end
+
+--begin initial attempt
+recursive_startup_attempt()