]> git.lizzy.rs Git - crafter_client.git/blobdiff - init.lua
Finally fix client not initializing fully, randomly :)
[crafter_client.git] / init.lua
index 5fc6c1d5ab42cd17e4333f4b07b0d765a4831ab2..7c52e45332207dc9cf9369a92c50ed69a7f5cb58 100644 (file)
--- a/init.lua
+++ b/init.lua
@@ -1,19 +1,23 @@
---first we join the necessary channels so the mod can "listen"  to what the server says and "talk" to it
-weather_intake = minetest.mod_channel_join("weather_intake")
-weather = minetest.mod_channel_join("weather_nodes")
-weather_type = minetest.mod_channel_join("weather_type")
-running_send = minetest.mod_channel_join("running_send")
-player_movement_state = minetest.mod_channel_join("player.player_movement_state")
-
-nether = minetest.mod_channel_join("nether_teleporters")
-
+--declare globals
+weather_intake = nil
+weather = nil
+weather_type = nil
+running_send = nil
+player_movement_state = nil
+nether = nil
+aether = nil
+run = nil
 
 function initialize_all()
-       --first we tell the server we're ready
-       weather_intake:send_all("READY")
-       weather_intake:leave()
-       weather_intake = nil --leave the channel
-       
+       --declare globals for now
+       weather_intake = minetest.mod_channel_join("weather_intake")
+       weather = minetest.mod_channel_join("weather_nodes")
+       weather_type = minetest.mod_channel_join("weather_type")
+       running_send = minetest.mod_channel_join("running_send")
+       player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+       nether = minetest.mod_channel_join("nether_teleporters")
+       aether = minetest.mod_channel_join("aether_teleporters")
+               
        --next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
        --not into seperate mods because that is unnecessary and cumbersome
        local path = minetest.get_modpath("crafter_client")
@@ -21,18 +25,24 @@ function initialize_all()
        dofile(path.."/weather_handling.lua")
        dofile(path.."/environment_effects.lua")
        dofile(path.."/nether.lua")
+       dofile(path.."/aether.lua")
+       dofile(path.."/waila.lua")
+       dofile(path.."/music_handling.lua")
 end
 
---we must delay initialization until the player's camera exists in the world
---since there does not seem to be any client_loaded function
-local initialize = false
-minetest.register_globalstep(function(dtime)
-       if not initialize and minetest.camera and not vector.equals(minetest.camera:get_pos(),vector.new(0,0,0)) then
-               minetest.after(2, function()
-                       if weather_intake then
-                               initialize = true
-                               initialize_all()
-                       end
+--we must delay initialization until the player exists in the world
+local function recursive_startup_attempt()
+       local ready_to_go = minetest.localplayer
+       if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+               --good to begin
+               initialize_all()
+       else
+               --try again
+               minetest.after(0,function()
+                       recursive_startup_attempt()
                end)
        end
-end)
+end
+
+--begin initial attempt
+recursive_startup_attempt()