---first we join the necessary channels so the mod can "listen" to what the server says
-weather = minetest.mod_channel_join("weather_nodes")
-weather_type = minetest.mod_channel_join("weather_type")
-running_send = minetest.mod_channel_join("running_send")
-player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+--declare globals
+weather_intake = nil
+weather = nil
+weather_type = nil
+running_send = nil
+player_movement_state = nil
+nether = nil
+aether = nil
+run = nil
+function initialize_all()
+ --declare globals for now
+ weather_intake = minetest.mod_channel_join("weather_intake")
+ weather = minetest.mod_channel_join("weather_nodes")
+ weather_type = minetest.mod_channel_join("weather_type")
+ running_send = minetest.mod_channel_join("running_send")
+ player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+ nether = minetest.mod_channel_join("nether_teleporters")
+ aether = minetest.mod_channel_join("aether_teleporters")
+
+ --next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
+ --not into seperate mods because that is unnecessary and cumbersome
+ local path = minetest.get_modpath("crafter_client")
+ dofile(path.."/player_input.lua")
+ dofile(path.."/weather_handling.lua")
+ dofile(path.."/environment_effects.lua")
+ dofile(path.."/nether.lua")
+ dofile(path.."/aether.lua")
+ dofile(path.."/waila.lua")
+ dofile(path.."/music_handling.lua")
+end
---we load everything seperately because it's easier to work on individual files than have everything jammed into one file
---not into seperate mods because that is unnecessary and cumbersome
-local path = minetest.get_modpath("crafter_client")
-dofile(path.."/player_input.lua")
-dofile(path.."/weather_handling.lua")
-
-local old_node
-local in_water = false
-local old_in_water = false
-minetest.register_globalstep(function(dtime)
- if not minetest.localplayer then
- return
- end
-
- local vel = minetest.localplayer:get_velocity().y
- local pos = minetest.localplayer:get_pos()
-
- local node = minetest.get_node_or_nil(pos)
- if node then
- local name = node.name
- if name == "main:water" or name == "main:water_flowing" then
- in_water = true
- if in_water == true and old_in_water == false and vel < 0 then
- minetest.sound_play("splash", {gain = 0.4, pitch = math.random(80,100)/100, gain = 0.05})
- end
- else
- in_water = false
- end
+--we must delay initialization until the player exists in the world
+local function recursive_startup_attempt()
+ local ready_to_go = minetest.localplayer
+ if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+ --good to begin
+ initialize_all()
+ else
+ --try again
+ minetest.after(0,function()
+ recursive_startup_attempt()
+ end)
end
-
- old_node = node
- old_in_water = in_water
-end)
+end
+
+--begin initial attempt
+recursive_startup_attempt()