---declare globals
-weather_intake = nil
-weather = nil
-weather_type = nil
-player_movement_state = nil
-nether = nil
-aether = nil
-name = nil
-version_channel = nil
+--don't crash if not in crafter client
+for _,r in pairs(minetest.get_csm_restrictions()) do
+ if r == true then
+ return
+ end
+end
+if not minetest.get_node_def("client_version_checker:this_is_the_signature_of_crafter00111010010001000011110000110011") then
+ return
+end
+nodes = nil
function initialize_all()
--declare globals for now
- weather_intake = minetest.mod_channel_join("weather_intake")
- weather = minetest.mod_channel_join("weather_nodes")
- weather_type = minetest.mod_channel_join("weather_type")
- player_movement_state = minetest.mod_channel_join(name..":player_movement_state")
- nether = minetest.mod_channel_join(name..":nether_teleporters")
- aether = minetest.mod_channel_join(name..":aether_teleporters")
- version_channel = minetest.mod_channel_join(name..":client_version_channel")
-
+
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
local path = minetest.get_modpath("crafter_client")
dofile(path.."/music_handling.lua")
dofile(path.."/version_send.lua")
dofile(path.."/colored_names/colored_names.lua")
+ dofile(path.."/fire_handling.lua")
+ dofile(path.."/sleeping.lua")
end
--we must delay initialization until the player exists in the world
local function recursive_startup_attempt()
local ready_to_go = minetest.localplayer
if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
- name = minetest.localplayer:get_name()
--good to begin
initialize_all()
else