-print("weather client go")
-local weather = minetest.mod_channel_join("weather_nodes")
-local weather_type = minetest.mod_channel_join("weather_type")
-local server = minetest.mod_channel_join("server")
-
-local all_nodes = {}
-local do_effects = false
-local snow = false
-local weather_update_timer = 0
-local id_table = {}
-
-local spawn_weather = function(player)
- local pos = player:get_pos()
- local radius = 10
- local particle_table = {}
-
- local area = vector.new(10,10,10)
-
- local min = vector.subtract(pos, area)
- local max = vector.add(pos, area)
-
-
- local area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
-
- local spawn_table = {}
- --find the highest y value
- for _,index in pairs(area_index) do
- if not spawn_table[index.x] then spawn_table[index.x] = {} end
- if not spawn_table[index.x][index.z] then
- spawn_table[index.x][index.z] = index.y
- elseif spawn_table[index.x][index.z] < index.y then
- spawn_table[index.x][index.z] = index.y
- end
- end
-
- for x,x_index in pairs(spawn_table) do
- for z,y in pairs(x_index) do
- if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
- --print("got to this spointa")
- local pos = vector.new(x,y+1,z)
- local lightlevel = 14
- --local lightlevel = minetest.get_node_light(pos, 0.5)
- --print("but not here")
- if lightlevel >= 14 then
- minetest.add_particlespawner({
- amount = 1,
- time = 0.5,
- minpos = vector.new(x-0.5,y,z-0.5),
- maxpos = vector.new(x+0.5,y+20,z+0.5),
- minvel = {x=-0.2, y=-0.2, z=-0.2},
- maxvel = {x=0.2, y=-0.5, z=0.2},
- minacc = {x=0, y=0, z=0},
- maxacc = {x=0, y=0, z=0},
- minexptime = 1,
- maxexptime = 1,
- minsize = 1,
- maxsize = 1,
- collisiondetection = true,
- collision_removal = true,
- object_collision = false,
- texture = "snowflake_"..math.random(1,2)..".png",
- playername = player:get_name(),
- })
- end
- end
- end
+--don't crash if not in crafter client
+for _,r in pairs(minetest.get_csm_restrictions()) do
+ if r == true then
+ return
end
end
+if not minetest.get_node_def("client_version_checker:this_is_the_signature_of_crafter00111010010001000011110000110011") then
+ return
+end
-minetest.register_globalstep(function(dtime)
- if do_effects then
- if snow then
- weather_update_timer = weather_update_timer + dtime
- if weather_update_timer >= 0.5 then
- weather_update_timer = 0
- local player = minetest.localplayer
- spawn_weather(minetest.localplayer)
- end
- end
- end
-end)
-
+nodes = nil
+function initialize_all()
+ --declare globals for now
+ --next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
+ --not into seperate mods because that is unnecessary and cumbersome
+ local path = minetest.get_modpath("crafter_client")
+ dofile(path.."/player_input.lua")
+ dofile(path.."/weather_handling.lua")
+ dofile(path.."/environment_effects.lua")
+ dofile(path.."/nether.lua")
+ dofile(path.."/aether.lua")
+ dofile(path.."/waila.lua")
+ dofile(path.."/music_handling.lua")
+ dofile(path.."/version_send.lua")
+ dofile(path.."/colored_names/colored_names.lua")
+ dofile(path.."/fire_handling.lua")
+ dofile(path.."/sleeping.lua")
+end
-minetest.register_on_modchannel_message(function(channel_name, sender, message)
- if channel_name == "weather_nodes" then
- all_nodes = minetest.deserialize(message)
- do_effects = true
- end
- if channel_name == "weather_type" then
- if message == "1" then
- print("snowing")
- snow = true
- else
- print("not snowing")
- snow = false
- end
+--we must delay initialization until the player exists in the world
+local function recursive_startup_attempt()
+ local ready_to_go = minetest.localplayer
+ if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+ --good to begin
+ initialize_all()
+ else
+ --try again
+ minetest.after(0,function()
+ recursive_startup_attempt()
+ end)
end
-end)
+end
+
+--begin initial attempt
+recursive_startup_attempt()