---first we join the necessary channels so the mod can "listen" to what the server says and "talk" to it
-weather_intake = minetest.mod_channel_join("weather_intake")
-weather = minetest.mod_channel_join("weather_nodes")
-weather_type = minetest.mod_channel_join("weather_type")
-running_send = minetest.mod_channel_join("running_send")
-player_movement_state = minetest.mod_channel_join("player.player_movement_state")
+--don't crash if not in crafter client
+for _,r in pairs(minetest.get_csm_restrictions()) do
+ if r == true then
+ return
+ end
+end
+if not minetest.get_node_def("client_version_checker:this_is_the_signature_of_crafter00111010010001000011110000110011") then
+ return
+end
+nodes = nil
+function initialize_all()
+ --declare globals for now
-local function initialize_all()
- --first we tell the server we're ready
- weather_intake:send_all("READY")
- weather_intake:leave()
- weather_intake = nil --leave the channel
-
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
local path = minetest.get_modpath("crafter_client")
dofile(path.."/player_input.lua")
dofile(path.."/weather_handling.lua")
dofile(path.."/environment_effects.lua")
+ dofile(path.."/nether.lua")
+ dofile(path.."/aether.lua")
+ dofile(path.."/waila.lua")
+ dofile(path.."/music_handling.lua")
+ dofile(path.."/version_send.lua")
+ dofile(path.."/colored_names/colored_names.lua")
+ dofile(path.."/fire_handling.lua")
+ dofile(path.."/sleeping.lua")
end
---we must delay initialization until the player's camera exists in the world
---since there does not seem to be any client_loaded function
-local initialize = false
-minetest.register_globalstep(function(dtime)
- if not initialize and minetest.camera and not vector.equals(minetest.camera:get_pos(),vector.new(0,0,0)) then
- initialize = true
+--we must delay initialization until the player exists in the world
+local function recursive_startup_attempt()
+ local ready_to_go = minetest.localplayer
+ if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
+ --good to begin
initialize_all()
+ else
+ --try again
+ minetest.after(0,function()
+ recursive_startup_attempt()
+ end)
end
-end)
+end
+
+--begin initial attempt
+recursive_startup_attempt()