-local enchanting = {}
-screwdriver = screwdriver or {}
-
--- Cost in Mese crystal(s) for enchanting.
-local mese_cost = 1
-
--- Force of the enchantments.
-enchanting.uses = 1.2
-enchanting.times = 0.1
-enchanting.damages = 1
-enchanting.strength = 1.2
-enchanting.speed = 0.2
-enchanting.jump = 0.2
-
--- Enchanted tools registration.
--- Available enchantments: durable, fast, sharp, strong, speed.
-enchanting.tools = {
- --[[ Registration format:
- [Mod name] = {
- materials,
- {tool name, enchantments}
- }
- ]]
- ["default"] = {
- "steel, bronze, mese, diamond",
- {"axe", "durable, fast"},
- {"pick", "durable, fast"},
- {"shovel", "durable, fast"},
- {"sword", "sharp"}
+local default_tool_enchantments = {"efficiency", "unbreaking", "silk_touch"}
+local default_tool_materials = {"wood", "stone", "iron", "gold", "diamond"}
+local default_tool = {enchantments = default_tool_enchantments, materials = default_tool_materials}
+local default_armor_enchantments = {"unbreaking"}--, "protection"}
+local default_armor_materials = {"leather", "chain", "iron", "gold", "diamond"}
+local default_armor = {enchantments = default_armor_enchantments, materials = default_armor_materials}
+
+mcl_enchanting = {
+ lapis_itemstring = "mcl_dye:blue",
+ max_cost = 24,
+ level_rarity_grade = 3,
+ enchantment_name_list = {},
+ all_tools = {},
+ book_offset = vector.new(0, 0.75, 0),
+ enchantments = {
+ silk_touch = {
+ name = "Silk Touch",
+ max_level = 1,
+ create_itemdef = function(def)
+ def.tool_capabilities.max_drop_level = -5000
+ def._silk_touch = true
+ end
+ },
+ sharpness = {
+ name = "Sharpness",
+ max_level = 5,
+ create_itemdef = function(def, level)
+ def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
+ end,
+ },
+ efficiency = {
+ name = "Efficiency",
+ max_level = 5,
+ create_itemdef = function(def, level)
+ local groupcaps = def.tool_capabilities.groupcaps
+ for _, groupcap in pairs(groupcaps) do
+ for i, t in pairs(groupcap.times) do
+ local m = 1 / t
+ m = m + math.pow(level, 2) + 1
+ groupcap.times[i] = 1 / m
+ end
+ end
+ end,
+ },
+ unbreaking = {
+ name = "Unbreaking",
+ max_level = 3,
+ create_itemdef = function(def, level)
+ local toolcaps = def.tool_capabilities
+ local armor_uses = def.groups.mcl_armor_uses
+ local factor = 0.5
+ if toolcaps then
+ local groupcaps = toolcaps.groupcaps
+ for _, groupcap in pairs(groupcaps) do
+ groupcap.uses = math.floor(groupcap.uses * (1 + level))
+ end
+ def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
+ elseif armor_uses then
+ def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
+ end
+ end
+ },
+ --[[
+ protection = {
+ name = "Protection",
+ max_level = 4,
+ create_itemdef = function(def, level)
+ local groups = def.groups
+ groups.mcl_armor_points = groups.mcl_armor_points + (0.04 * level)
+ end,
+ },
+ --]]
},
- ["3d_armor"] = {
- "steel, bronze, gold, diamond",
- {"boots", "strong, speed"},
- {"chestplate", "strong"},
- {"helmet", "strong"},
- {"leggings", "strong"}
+ tools = {
+ ["mcl_tools:pick"] = default_tool,
+ ["mcl_tools:axe"] = {materials = default_tool_materials, enchantments = {"efficiency", "unbreaking", "sharpness", "silk_touch"}},
+ ["mcl_tools:shovel"] = default_tool,
+ ["mcl_tools:sword"] = {materials = default_tool_materials, enchantments = {"unbreaking", "sharpness"}},
+ ["mcl_tools:hoe"] = {materials = default_tool_materials, enchantments = {"unbreaking", "silk_touch"}},
+ ["mcl_armor:helmet"] = default_armor,
+ ["mcl_armor:chestplate"] = default_armor,
+ ["mcl_armor:leggings"] = default_armor,
+ ["mcl_armor:boots"] = default_armor,
}
}
-function enchanting.formspec(pos, num)
- local formspec = [[ size[9,9;]
- bgcolor[#080808BB;true]
- background[0,0;9,9;ench_ui.png]
- list[context;tool;0.9,2.9;1,1;]
- list[context;mese;2,2.9;1,1;]
- list[current_player;main;0.5,4.5;8,4;]
- image[2,2.9;1,1;mese_layout.png]
- tooltip[sharp;Your sword inflicts more damage]
- tooltip[durable;Your tool is more resistant]
- tooltip[fast;Your tool is more powerful]
- tooltip[strong;Your armor is more resistant]
- tooltip[speed;Your speed is increased] ]]
- ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
-
- local tool_enchs = {
- [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
- image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
- "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
- "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
- [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
- image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
-
- formspec = formspec..(tool_enchs[num] or "")
- minetest.get_meta(pos):set_string("formspec", formspec)
-end
-
-function enchanting.on_put(pos, listname, _, stack)
- if listname == "tool" then
- for k, v in pairs({"axe, pick, shovel",
- "chestplate, leggings, helmet",
- "sword", "boots"}) do
- if v:find(stack:get_name():match(":(%w+)")) then
- enchanting.formspec(pos, k)
- end
- end
- end
-end
-
-function enchanting.fields(pos, _, fields)
- if fields.quit then return end
- local inv = minetest.get_meta(pos):get_inventory()
- local tool = inv:get_stack("tool", 1)
- local mese = inv:get_stack("mese", 1)
- local orig_wear = tool:get_wear()
- local mod, name = tool:get_name():match("(.*):(.*)")
- local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
-
- if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
- tool:replace(enchanted_tool)
- tool:add_wear(orig_wear)
- mese:take_item(mese_cost)
- inv:set_stack("mese", 1, mese)
- inv:set_stack("tool", 1, tool)
- end
+for k in pairs(mcl_enchanting.enchantments) do
+ table.insert(mcl_enchanting.enchantment_name_list, k)
end
-function enchanting.dig(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("tool") and inv:is_empty("mese")
-end
+local modpath = minetest.get_modpath("mcl_enchanting")
-local function allowed(tool)
- for item in pairs(minetest.registered_tools) do
- if item:find("enchanted_"..tool) then return true end
- end
- return false
+for _, f in pairs({"engine", "book", "table", "bookshelf_particles", "silk_touch"}) do
+ dofile(modpath .. "/" .. f .. ".lua")
end
-
-function enchanting.put(_, listname, _, stack)
- local item = stack:get_name():match("[^:]+$")
- if listname == "mese" and item == "mese_crystal" then
- return stack:get_count()
- elseif listname == "tool" and allowed(item) then
- return 1
- end
- return 0
-end
-
-function enchanting.on_take(pos, listname)
- if listname == "tool" then enchanting.formspec(pos, nil) end
-end
-
-function enchanting.construct(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Enchantment Table")
- enchanting.formspec(pos, nil)
-
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
-end
-
-minetest.register_node(":xdecor:enchantment_table", {
- description = "Enchantment Table",
- paramtype = "light",
- paramtype2 = "facedir",
- tiles = {"enchtable_top.png", "enchtable_bottom.png",
- "enchtable_side.png", "enchtable_side.png",
- "enchtable_side.png", "enchtable_side.png"},
- groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
- sounds = default.node_sound_stone_defaults(),
- on_rotate = screwdriver.rotate_simple,
- can_dig = enchanting.dig,
- on_construct = enchanting.construct,
- on_receive_fields = enchanting.fields,
- on_metadata_inventory_put = enchanting.on_put,
- on_metadata_inventory_take = enchanting.on_take,
- allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function() return 0 end
-})
-
-minetest.register_craft({
- output = "xdecor:enchantment_table",
- recipe = {
- {"", "default:book", ""},
- {"default:diamond", "default:obsidian", "default:diamond"},
- {"default:obsidian", "default:obsidian", "default:obsidian"}
- }
-})
-
-local function cap(S) return S:gsub("^%l", string.upper) end
-
-for mod, defs in pairs(enchanting.tools) do
-for material in defs[1]:gmatch("[%w_]+") do
-for _, tooldef in next, defs, 1 do
-for enchant in tooldef[2]:gmatch("[%w_]+") do
- local tool, group = tooldef[1], ""
- local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
-
- if original_tool then
- if original_tool.tool_capabilities then
- local original_damage_groups = original_tool.tool_capabilities.damage_groups
- local original_groupcaps = original_tool.tool_capabilities.groupcaps
- local groupcaps = table.copy(original_groupcaps)
- local fleshy = original_damage_groups.fleshy
- local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
- local max_drop_level = original_tool.tool_capabilities.max_drop_level
- group = tostring(next(original_groupcaps))
-
- if enchant == "durable" then
- groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
- elseif enchant == "fast" then
- for i = 1, 3 do
- groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
- end
- elseif enchant == "sharp" then
- fleshy = fleshy + enchanting.damages
- end
-
- minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
- inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
- wield_image = original_tool.wield_image,
- groups = {not_in_creative_inventory=1},
- tool_capabilities = {
- groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
- full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
- }
- })
- end
-
- if mod == "3d_armor" then
- local original_armor_groups = original_tool.groups
- local armorcaps = {}
- armorcaps.not_in_creative_inventory = 1
-
- for armor_group, value in pairs(original_armor_groups) do
- if enchant == "strong" then
- armorcaps[armor_group] = math.ceil(value * enchanting.strength)
- elseif enchant == "speed" then
- armorcaps[armor_group] = value
- armorcaps.physics_speed = enchanting.speed
- armorcaps.physics_jump = enchanting.jump
- end
- end
-
- minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
- inventory_image = original_tool.inventory_image,
- texture = "3d_armor_"..tool.."_"..material,
- wield_image = original_tool.wield_image,
- groups = armorcaps,
- wear = 0
- })
- end
- end
-end
-end
-end
-end
-