]> git.lizzy.rs Git - hangglider.git/blobdiff - init.lua
Add setting to disable using the hangglider and the fast privilege together
[hangglider.git] / init.lua
index f9dc126582552402d1b1995989895a31d8766ec8..60b76e3e287e1355e1c3c828483d50d27abf93c7 100644 (file)
--- a/init.lua
+++ b/init.lua
 -- Added blender-rendered overlay for struts using the actual model.
 -- Reduced airbreak penalty severity
 -- gave glider limited durability.
+-- Improved gravity adjustment function.
+-- Changed airbreaking process
+-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
+-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
+-- Simplified liquid check.
+
+-- Modifications by gpcf
+-- 2018-12-09
+-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
+--  set these areas with the /area_flak command
+
+-- Modifications by SpaghettiToastBook
+-- 2018-12-29
+-- Physics overrides use player_monoids mod if available
+
 
 
 local HUD_Overlay = true --show glider struts as overlay on HUD
 local debug = false --show debug info in top-center of hud
+local moveModelUp = false
+if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
+       moveModelUp = true
+end
 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
 hangglider.use = {}
 if HUD_Overlay then
 hangglider.id = {}  -- hud id for displaying overlay with struts
 end
 if debug then  hangglider.debug = {} end -- hud id for debug data
-hangglider.airbreak = {}  -- true if falling fast when equip
-
-minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
-       hp_max = 3,
+--hangglider.airbreak = {}  -- true if falling fast when equip
+--[[
+minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
        is_visible = false,
+       physical = false,
        immortal = true,
        attach = nil,
        on_step = function(self, _)
-               if self.object:get_hp() ~= 1 then
-                       self.object:set_hp(self.object:get_hp() - 1)
-               else
-                       if self.attach then
-                               self.attach:set_detach()
+               local canExist = false
+               if self.attach then
+                       local player = self.attach
+                       if player:is_player() then
+                               local pname = player:get_player_name()
+                               canExist = true
+                               if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
+                                       --Let go when the player actually stops, as that's the whole point.
+                                       if hangglider.use[pname] then
+                                               if moveModelUp then
+                                                       minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
+                                               else
+                                                       minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+                                               end
+                                       end
+                                       canExist = false
+                               end
+                       end
+                       if not canExist then
+                               player:set_detach()
                        end
+               end
+               if not canExist then
                        self.object:remove()
                end
        end
-})
+})]]
+
+if core.global_exists("areas") then
+       hangglider.flak = true
+       -- chat command definition essentially copied from areas mod.
+       minetest.register_chatcommand("area_flak",{
+               params = "<ID>",
+               description = "Toggle airspace restrictions for area <ID>",
+               func = function(name, param)
+                       local id = tonumber(param)
+                       if not id then
+                               return false, "Invalid usage, see /help area_flak."
+                       end
+
+                       if not areas:isAreaOwner(id, name) then
+                               return false, "Area "..id.." does not exist"
+                                       .." or is not owned by you."
+                       end
+                       local open = not areas.areas[id].flak
+                       -- Save false as nil to avoid inflating the DB.
+                       areas.areas[id].flak = open or nil
+                       areas:save()
+                       return true, ("Area's airspace %s."):format(open and "closed" or "opened")
+               end
+       })
+end
+
+if core.global_exists("minetestd") and minetestd.services.physicsctl.enabled then
+minetestd.physicsctl.register_physics_effect("hangglider",
+       function(player) -- check
+               return hangglider.use[player:get_player_name()]
+       end,
+       function(phys, player) -- blend
+               local vel_y = player:get_player_velocity().y
+               if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
+               phys.gravity = phys.gravity*((vel_y + 3)/20)
+               if vel_y < 0 and vel_y > -3 then
+                       phys.speed = (math.abs(vel_y/2) + 0.75)
+               elseif vel_y <= -3 then --Cap our gliding movement speed.
+                       phys.speed = 2.25
+               end
+               phys.jump = 0
+       end,
+       7 -- effect order
+)
+end
+
+hangglider.can_fly = function (pname, pos)
+       -- Checks if the player will get shot down at the position
+       if wardzones then
+               local zone = wardzones.getZone(pos)
+               if zone then
+                       return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
+               end
+       end
+       if areas and minetest.is_protected(vector.round(pos), pname) then
+               if hangglider.flak then
+                       for id, area in pairs(areas:getAreasAtPos(pos)) do
+                               if area.flak then
+                                       return false
+                               end
+                       end
+               end
+       end
+       return true
+end
+
+hangglider.shot_sound = function (pos)
+       minetest.sound_play("hangglider_flak_shot", {
+               pos = pos,
+               max_hear_distance = 30,
+               gain = 10.0,
+       })
+end
+
+local function set_fast(name, value)
+       local privs = minetest.get_player_privs(name)
+       privs.fast = value
+       minetest.set_player_privs(name, privs)
+end
+
+local physics_attrs = {"jump", "speed", "gravity"}
+local function apply_physics_override(player, overrides)
+       if player_monoids then
+               for _, attr in pairs(physics_attrs) do
+                       if overrides[attr] then
+                               player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
+                       end
+               end
+       else
+               player:set_physics_override(overrides)
+       end
+       if minetest.settings:get_bool("hangglider_no_fast") then
+               set_fast(player:get_player_name(), nil)
+       end
+end
 
+local function remove_physics_override(player, overrides)
+       for _, attr in pairs(physics_attrs) do
+               if overrides[attr] then
+                       if core.global_exists("player_monoids") then
+                               player_monoids[attr]:del_change(player, "hangglider:glider")
+                       else
+                               player:set_physics_override({[attr] = 1})
+                       end
+               end
+       end
+       set_fast(player:get_player_name(), true)
+end
+
+local step_v
 minetest.register_entity("hangglider:glider", {
        visual = "mesh",
        visual_size = {x = 12, y = 12},
+       collisionbox = {0,0,0,0,0,0},
        mesh = "glider.obj",
        immortal = true,
        static_save = false,
        textures = {"wool_white.png","default_wood.png"},
-       on_step = function(self, _)
+       on_step = function(self, dtime)
                local canExist = false
                if self.object:get_attach() then
                        local player = self.object:get_attach("parent")
@@ -80,87 +226,67 @@ minetest.register_entity("hangglider:glider", {
                                if hangglider.use[pname] then
                                        local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
                                        if mrn_name then
-                                               if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
+                                               if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
                                                        canExist = true
-                                                       local vel = player:get_player_velocity()
-                                                       local grav = player:get_physics_override().gravity
-                                                       if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
-                                                       -- If airbreaking used, increase the descent progression to not give
-                                                       -- mid-flight unequip/equip cycles a distance advantage.
-                                                       if hangglider.airbreak[pname] then
-                                                               if vel.y <= -4.0 then
-                                                                       grav = -0.2 --Extreme measures are needed, as sometimes speed will get a bit out of control
-                                                               elseif vel.y <= -2.0 then
-                                                                       grav = -0.02
-                                                               elseif vel.y <= -1.75 then
-                                                                       grav = 0.00125  -- *1
-                                                               elseif vel.y <= -1.5 then
-                                                                       grav = 0.0025  -- *2
-                                                               elseif vel.y <= -1.25 then
-                                                                       grav = 0.005  -- *2
-                                                               elseif vel.y <= -1 then
-                                                                       grav = 0.015  -- *3
-                                                               elseif vel.y <= -0.75 then
-                                                                       grav = 0.04  -- *4
-                                                               elseif vel.y <= -0.5 then
-                                                                       grav = 0.08  -- *4
-                                                               elseif vel.y <= -0.25 then
-                                                                       grav = 0.12  -- *3
-                                                               elseif vel.y <= 0 then
-                                                                       grav = 0.3  -- *3
-                                                               else  -- vel.y > 0
-                                                                       grav = 0.75  -- *1.5
-                                                               end
-                                                       else  -- normal descent progression
-                                                               if vel.y <= -4.0 then
-                                                                       grav = -0.2
-                                                               elseif vel.y <= -2.0 then
-                                                                       grav = -0.02
-                                                               elseif vel.y <= -1.5 then
-                                                                       grav = 0.00125
-                                                               elseif vel.y <= -1.25 then
-                                                                       grav = 0.0025
-                                                               elseif vel.y <= -1 then
-                                                                       grav = 0.005
-                                                               elseif vel.y <= -0.75 then
-                                                                       grav = 0.01
-                                                               elseif vel.y <= -0.5 then
-                                                                       grav = 0.02
-                                                               elseif vel.y <= -0.25 then
-                                                                       grav = 0.04
-                                                               elseif vel.y <= 0 then
-                                                                       grav = 0.1
-                                                               else  -- vel.y > 0
-                                                                       grav = 0.5
+
+                                                       if not minetestd then
+                                                               step_v = player:get_player_velocity().y
+                                                               if step_v < 0 and step_v > -3 then
+                                                                       apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
+                                                               elseif step_v <= -3 then --Cap our gliding movement speed.
+                                                                       apply_physics_override(player, {speed=2.25})
+                                                               else
+                                                                       remove_physics_override(player, {speed=1})
                                                                end
+                                                               if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
+                                                               apply_physics_override(player, {gravity=((step_v + 3)/20)})
                                                        end
-                                                       player:set_physics_override({gravity = grav})
-                                               end
+                                                       --[[local vel = player:get_player_velocity()
+                                                       if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
+
+                                                       player:set_physics_override({gravity = (vel.y + 2.0)/20})
+                                               ]]end
+                                       end
+                               end
+                               if not hangglider.can_fly(pname,pos) then
+                                       if not self.warned then -- warning shot
+                                               self.warned = 0
+                                               hangglider.shot_sound(pos)
+                                               minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
+                                       end
+                                       self.warned = self.warned + dtime
+                                       if self.warned > 2 then -- shoot down
+                                               player:set_hp(1)
+                                               player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
+                                               hangglider.shot_sound(pos)
+                                               canExist = false
                                        end
                                end
                                if not canExist then
-                                       player:set_physics_override({
-                                               gravity = 1,
+
+                                       if not minetestd then
+                                               remove_physics_override(player, {
+                                               gravity=1,
                                                jump = 1,
-                                               speed = 1,
-                                       })
+                                               speed = 1,})
+                                       end
                                        hangglider.use[pname] = false
                                        if HUD_Overlay then
                                        player:hud_change(hangglider.id[pname], "text", "blank.png")
                                        end
-                                       hangglider.airbreak[pname] = false
+                                       --hangglider.airbreak[pname] = false
                                end
                        end
                end
-               if not canExist then 
+               if not canExist then
                        self.object:set_detach()
-                       self.object:remove() 
+                       self.object:remove()
                end
        end
 })
 
 minetest.register_on_dieplayer(function(player)
-       player:set_physics_override({
+       remove_physics_override(player, {
                gravity = 1,
                jump = 1,
        })
@@ -170,7 +296,7 @@ end)
 
 minetest.register_on_joinplayer(function(player)
        local pname = player:get_player_name()
-       player:set_physics_override({
+       remove_physics_override(player, {
                gravity = 1,
                jump = 1,
        })
@@ -184,7 +310,7 @@ minetest.register_on_joinplayer(function(player)
                alignment = {x=1, y=1},
                offset = {x=0, y=0}
        }) end
-       if debug then 
+       if debug then
                hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
                        position = {x=0.5, y=0.1},
                        text = "-",
@@ -192,7 +318,7 @@ minetest.register_on_joinplayer(function(player)
                        -- ht = {50,50,50},
                }
        end
-       hangglider.airbreak[pname] = false
+       --hangglider.airbreak[pname] = false
 end)
 
 minetest.register_on_leaveplayer(function(player)
@@ -200,55 +326,63 @@ minetest.register_on_leaveplayer(function(player)
        hangglider.use[pname] = nil
        if HUD_Overlay then hangglider.id[pname] = nil end
        if debug then hangglider.debug[pname] = nil end
-       hangglider.airbreak[pname] = nil
+       --hangglider.airbreak[pname] = nil
 end)
 
 minetest.register_tool("hangglider:hangglider", {
        description = "Glider",
        inventory_image = "glider_item.png",
        stack_max=1,
-       on_use = function(itemstack, user, pointed_thing)
-               if not user then
+       on_use = function(itemstack, player, pointed_thing)
+               if not player then
                        return
                end
-               local pos = user:get_pos()
-               local pname = user:get_player_name()
-               if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
+               local pos = player:get_pos()
+               local pname = player:get_player_name()
+               if not hangglider.use[pname] then --Equip
                        minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
-                       if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
-                       local vel = user:get_player_velocity().y
-                       if vel < -0.8 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
-                               hangglider.airbreak[pname] = true
-                               user:set_physics_override({
-                                       gravity = 1,
-                                       jump = 0,
-                                       speed = 1.75,
-                               })
+                       if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
+                       local airbreak = false
+                       local vel = player:get_player_velocity().y
+                       --[[if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
+                               --hangglider.airbreak[pname] = true
+                               airbreak = true
                                local stopper = minetest.add_entity(pos, "hangglider:airstopper")
-                               stopper:get_luaentity().attach = user
-                               user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
-                       else
-                               user:set_physics_override({
-                                       gravity = 0.02,
-                                       jump = 0,
-                                       speed = 1.75,
-                               })
+                               minetest.after(0, function(stopper, player) --"Extreme Measures"
+                                       stopper:set_pos(player:get_pos())
+                                       stopper:get_luaentity().attach = player
+                                       player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+                               end, stopper, player)
+                       end]]
+                       if not airbreak then
+                               if moveModelUp then
+                                       minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
+                               else
+                                       minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+                               end
                        end
                        hangglider.use[pname] = true
+                       apply_physics_override(player, {jump = 0})
                        -- if minetest 0.4.x use this:
-                       minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+
                        -- if minetest 5.x use this:
-                       -- minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
+                       -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
                        itemstack:set_wear(itemstack:get_wear() + 255)
                        return itemstack
                elseif hangglider.use[pname] then --Unequip
-                       if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
+                       if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
                        hangglider.use[pname] = false
                end
        end,
        sound = {breaks = "default_tool_breaks"},
 })
 
+minetest.register_craft({
+       type = "shapeless",
+       output = "hangglider:hangglider",
+       recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
+})
+
 minetest.register_craft({
        output = "hangglider:hangglider",
        recipe = {