]> git.lizzy.rs Git - hangglider.git/blobdiff - init.lua
Add setting to disable using the hangglider and the fast privilege together
[hangglider.git] / init.lua
index 876b4f5f39258e1e985fa202350e9070b2c6380a..60b76e3e287e1355e1c3c828483d50d27abf93c7 100644 (file)
--- a/init.lua
+++ b/init.lua
 -- Reduced airbreak penalty severity
 -- gave glider limited durability.
 -- Improved gravity adjustment function.
--- Changed airbreaking process 
+-- Changed airbreaking process
 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
 -- Simplified liquid check.
 
+-- Modifications by gpcf
+-- 2018-12-09
+-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
+--  set these areas with the /area_flak command
+
+-- Modifications by SpaghettiToastBook
+-- 2018-12-29
+-- Physics overrides use player_monoids mod if available
+
+
+
 local HUD_Overlay = true --show glider struts as overlay on HUD
 local debug = false --show debug info in top-center of hud
 local moveModelUp = false
@@ -66,7 +77,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
                        if player:is_player() then
                                local pname = player:get_player_name()
                                canExist = true
-                               if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
+                               if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
                                        --Let go when the player actually stops, as that's the whole point.
                                        if hangglider.use[pname] then
                                                if moveModelUp then
@@ -88,30 +99,124 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
        end
 })]]
 
-if minetestd and minetestd.services.gravityctl.enabled then
-minetestd.gravityctl.register_gravity_effect("hangglider", 
-       function(player) 
-               return hangglider.use[player:get_player_name()] 
+if core.global_exists("areas") then
+       hangglider.flak = true
+       -- chat command definition essentially copied from areas mod.
+       minetest.register_chatcommand("area_flak",{
+               params = "<ID>",
+               description = "Toggle airspace restrictions for area <ID>",
+               func = function(name, param)
+                       local id = tonumber(param)
+                       if not id then
+                               return false, "Invalid usage, see /help area_flak."
+                       end
+
+                       if not areas:isAreaOwner(id, name) then
+                               return false, "Area "..id.." does not exist"
+                                       .." or is not owned by you."
+                       end
+                       local open = not areas.areas[id].flak
+                       -- Save false as nil to avoid inflating the DB.
+                       areas.areas[id].flak = open or nil
+                       areas:save()
+                       return true, ("Area's airspace %s."):format(open and "closed" or "opened")
+               end
+       })
+end
+
+if core.global_exists("minetestd") and minetestd.services.physicsctl.enabled then
+minetestd.physicsctl.register_physics_effect("hangglider",
+       function(player) -- check
+               return hangglider.use[player:get_player_name()]
        end,
-       function(gravity, player) 
-               local vel = player:get_player_velocity()
-               if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
-               return ((vel.y + 3)/20)
+       function(phys, player) -- blend
+               local vel_y = player:get_player_velocity().y
+               if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
+               phys.gravity = phys.gravity*((vel_y + 3)/20)
+               if vel_y < 0 and vel_y > -3 then
+                       phys.speed = (math.abs(vel_y/2) + 0.75)
+               elseif vel_y <= -3 then --Cap our gliding movement speed.
+                       phys.speed = 2.25
+               end
+               phys.jump = 0
        end,
-       7,
-       1000
+       7 -- effect order
 )
 end
 
+hangglider.can_fly = function (pname, pos)
+       -- Checks if the player will get shot down at the position
+       if wardzones then
+               local zone = wardzones.getZone(pos)
+               if zone then
+                       return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
+               end
+       end
+       if areas and minetest.is_protected(vector.round(pos), pname) then
+               if hangglider.flak then
+                       for id, area in pairs(areas:getAreasAtPos(pos)) do
+                               if area.flak then
+                                       return false
+                               end
+                       end
+               end
+       end
+       return true
+end
+
+hangglider.shot_sound = function (pos)
+       minetest.sound_play("hangglider_flak_shot", {
+               pos = pos,
+               max_hear_distance = 30,
+               gain = 10.0,
+       })
+end
+
+local function set_fast(name, value)
+       local privs = minetest.get_player_privs(name)
+       privs.fast = value
+       minetest.set_player_privs(name, privs)
+end
+
+local physics_attrs = {"jump", "speed", "gravity"}
+local function apply_physics_override(player, overrides)
+       if player_monoids then
+               for _, attr in pairs(physics_attrs) do
+                       if overrides[attr] then
+                               player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
+                       end
+               end
+       else
+               player:set_physics_override(overrides)
+       end
+       if minetest.settings:get_bool("hangglider_no_fast") then
+               set_fast(player:get_player_name(), nil)
+       end
+end
+
+local function remove_physics_override(player, overrides)
+       for _, attr in pairs(physics_attrs) do
+               if overrides[attr] then
+                       if core.global_exists("player_monoids") then
+                               player_monoids[attr]:del_change(player, "hangglider:glider")
+                       else
+                               player:set_physics_override({[attr] = 1})
+                       end
+               end
+       end
+       set_fast(player:get_player_name(), true)
+end
+
 local step_v
 minetest.register_entity("hangglider:glider", {
        visual = "mesh",
        visual_size = {x = 12, y = 12},
+       collisionbox = {0,0,0,0,0,0},
        mesh = "glider.obj",
        immortal = true,
        static_save = false,
        textures = {"wool_white.png","default_wood.png"},
-       on_step = function(self, _)
+       on_step = function(self, dtime)
                local canExist = false
                if self.object:get_attach() then
                        local player = self.object:get_attach("parent")
@@ -123,32 +228,47 @@ minetest.register_entity("hangglider:glider", {
                                        if mrn_name then
                                                if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
                                                        canExist = true
-                                                       step_v = player:get_player_velocity().y
-                                                       if step_v < 0 and step_v > -3 then
-                                                               player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
-                                                       elseif step_v <= -3 then --Cap our gliding movement speed.
-                                                               player:set_physics_override({speed=2.25})
-                                                       else
-                                                               player:set_physics_override({speed=1})
-                                                       end
+
                                                        if not minetestd then
+                                                               step_v = player:get_player_velocity().y
+                                                               if step_v < 0 and step_v > -3 then
+                                                                       apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
+                                                               elseif step_v <= -3 then --Cap our gliding movement speed.
+                                                                       apply_physics_override(player, {speed=2.25})
+                                                               else
+                                                                       remove_physics_override(player, {speed=1})
+                                                               end
                                                                if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
-                                                               player:set_physics_override({gravity=((step_v + 3)/20)})
+                                                               apply_physics_override(player, {gravity=((step_v + 3)/20)})
                                                        end
                                                        --[[local vel = player:get_player_velocity()
                                                        if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
-                                                       
+
                                                        player:set_physics_override({gravity = (vel.y + 2.0)/20})
                                                ]]end
                                        end
                                end
+                               if not hangglider.can_fly(pname,pos) then
+                                       if not self.warned then -- warning shot
+                                               self.warned = 0
+                                               hangglider.shot_sound(pos)
+                                               minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
+                                       end
+                                       self.warned = self.warned + dtime
+                                       if self.warned > 2 then -- shoot down
+                                               player:set_hp(1)
+                                               player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
+                                               hangglider.shot_sound(pos)
+                                               canExist = false
+                                       end
+                               end
                                if not canExist then
-                                       player:set_physics_override({
-                                               jump = 1,
-                                               speed = 1,
-                                       })
+
                                        if not minetestd then
-                                               player:set_physics_override({gravity=1})
+                                               remove_physics_override(player, {
+                                               gravity=1,
+                                               jump = 1,
+                                               speed = 1,})
                                        end
                                        hangglider.use[pname] = false
                                        if HUD_Overlay then
@@ -158,15 +278,15 @@ minetest.register_entity("hangglider:glider", {
                                end
                        end
                end
-               if not canExist then 
+               if not canExist then
                        self.object:set_detach()
-                       self.object:remove() 
+                       self.object:remove()
                end
        end
 })
 
 minetest.register_on_dieplayer(function(player)
-       player:set_physics_override({
+       remove_physics_override(player, {
                gravity = 1,
                jump = 1,
        })
@@ -176,7 +296,7 @@ end)
 
 minetest.register_on_joinplayer(function(player)
        local pname = player:get_player_name()
-       player:set_physics_override({
+       remove_physics_override(player, {
                gravity = 1,
                jump = 1,
        })
@@ -190,7 +310,7 @@ minetest.register_on_joinplayer(function(player)
                alignment = {x=1, y=1},
                offset = {x=0, y=0}
        }) end
-       if debug then 
+       if debug then
                hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
                        position = {x=0.5, y=0.1},
                        text = "-",
@@ -234,7 +354,7 @@ minetest.register_tool("hangglider:hangglider", {
                                        player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
                                end, stopper, player)
                        end]]
-                       if not airbreak then 
+                       if not airbreak then
                                if moveModelUp then
                                        minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
                                else
@@ -242,9 +362,9 @@ minetest.register_tool("hangglider:hangglider", {
                                end
                        end
                        hangglider.use[pname] = true
-                       player:set_physics_override({jump = 0})
+                       apply_physics_override(player, {jump = 0})
                        -- if minetest 0.4.x use this:
-                       
+
                        -- if minetest 5.x use this:
                        -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
                        itemstack:set_wear(itemstack:get_wear() + 255)
@@ -270,4 +390,4 @@ minetest.register_craft({
                {"default:stick", "", "default:stick"},
                {"", "default:stick", ""},
        }
-})
\ No newline at end of file
+})