-- { delta = {entity position for 270° yaw}, exact yaw expression }
-- { delta = {entity position for 90° yaw}, exact yaw expression }
-- }
+-- Made colored metal signs optionals
+local enable_colored_metal_signs = true
-- CWz's keyword interact mod uses this setting.
-local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
+local current_keyword = minetest.settings:get("interact_keyword") or "iaccept"
signs_lib = {}
screwdriver = screwdriver or {}
signs_lib.modpath = minetest.get_modpath("signs_lib")
+local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
+
signs_lib.regular_wall_sign_model = {
nodebox = {
type = "wallmounted",
}
}
--- Boilerplate to support localized strings if intllib mod is installed.
-local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+-- Load support for intllib.
+local MP = minetest.get_modpath(minetest.get_current_modname())
+local S, NS = dofile(MP.."/intllib.lua")
signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
- "default:sign_wall_wood",
- "signs:sign_yard",
- "signs:sign_hanging",
- "signs:sign_wall_green",
- "signs:sign_wall_yellow",
- "signs:sign_wall_red",
- "signs:sign_wall_white_red",
- "signs:sign_wall_white_black",
- "signs:sign_wall_orange",
- "signs:sign_wall_blue",
- "signs:sign_wall_brown",
- "locked_sign:sign_wall_locked"
+ "default:sign_wall_wood",
+ "default:sign_wall_steel",
+ "signs:sign_yard",
+ "signs:sign_hanging",
+ "signs:sign_wall_green",
+ "signs:sign_wall_yellow",
+ "signs:sign_wall_red",
+ "signs:sign_wall_white_red",
+ "signs:sign_wall_white_black",
+ "signs:sign_wall_orange",
+ "signs:sign_wall_blue",
+ "signs:sign_wall_brown",
+ "locked_sign:sign_wall_locked"
}
local default_sign, default_sign_image
-- infinite stacks
-if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+if not minetest.settings:get_bool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
-- Path to the textures.
local TP = MP.."/textures"
-local TEXT_SCALE = {x=0.8, y=0.5}
-
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
return table.concat(tex)
end
-local function make_line_texture(line, lineno)
+local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local default_color = n.default_color or 0
- local cur_color = 0
+ local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
return table.concat(texture), lineno
end
-local function make_sign_texture(lines)
+local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno)
+ local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, new)
+local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
obj:set_properties({
- textures={make_sign_texture(split(text))},
- visual_size = TEXT_SCALE,
+ textures={make_sign_texture(split(text), pos)},
+ visual_size = text_scale,
})
end
signs_lib.destruct_sign(pos)
meta:set_string("keyword", current_keyword)
local ownstr = ""
- if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+ if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
end
end
fields.text = trim_input(fields.text)
local ownstr = ""
- if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+ if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
meta:set_string("text", fields.text)
if found then
v:remove()
else
- set_obj_text(v, text, new)
+ set_obj_text(v, text, new, pos)
found = true
end
end
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
- if signnode.name == "signs:sign_yard" then
+ local signname = signnode.name
+ local textpos = minetest.registered_nodes[signname].textpos
+ if textpos then
+ sign_info = textpos[minetest.get_node(pos).param2 + 1]
+ elseif signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
local node=minetest.get_node(pointed_thing.under)
- if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
- return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ if minetest.registered_nodes[node.name] and
+ minetest.registered_nodes[node.name].on_rightclick and
+ not placer:get_player_control().sneak then
+ return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
else
local above = pointed_thing.above
local under = pointed_thing.under
sender:get_player_name())
return
end
- local lockstr = lock and "locked " or ""
+ local lockstr = lock and S("locked ") or ""
if fields and fields.text and fields.ok then
- minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
+ minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
(sender:get_player_name() or ""),
fields.text,
+ lockstr,
minetest.pos_to_string(pos)
))
if lock then
-- Locked wall sign
-minetest.register_privilege("sign_editor", "Can edit all locked signs")
+minetest.register_privilege("sign_editor", S("Can edit all locked signs"))
minetest.register_node(":locked_sign:sign_wall_locked", {
- description = S("Sign"),
+ description = S("Locked Sign"),
inventory_image = "signs_locked_inv.png",
wield_image = "signs_locked_inv.png",
node_placement_prediction = "",
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = sender:get_player_name() or ""
- if pname ~= owner and pname ~= minetest.setting_get("name")
+ if pname ~= owner and pname ~= minetest.settings:get("name")
and not minetest.check_player_privs(pname, {sign_editor=true}) then
return
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
- return pname == owner or pname == minetest.setting_get("name")
+ return pname == owner or pname == minetest.settings:get("name")
or minetest.check_player_privs(pname, {sign_editor=true})
end,
on_rotate = signs_lib.wallmounted_rotate
end
-- metal, colored signs
+if enable_colored_metal_signs then
+ -- array : color, translated color, default text color
+ local sign_colors = {
+ {"green", S("green"), "f"},
+ {"yellow", S("yellow"), "0"},
+ {"red", S("red"), "f"},
+ {"white_red", S("white_red"), "4"},
+ {"white_black", S("white_black"), "0"},
+ {"orange", S("orange"), "0"},
+ {"blue", S("blue"), "f"},
+ {"brown", S("brown"), "f"},
+ }
-local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
-
-for _, color in ipairs(sign_colors) do
- minetest.register_node(":signs:sign_wall_"..color, {
- description = S("Sign ("..color..", metal)"),
- inventory_image = "signs_"..color.."_inv.png",
- wield_image = "signs_"..color.."_inv.png",
- node_placement_prediction = "",
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.metal_wall_sign_model.nodebox,
- tiles = {
- "signs_metal_tb.png",
- "signs_metal_tb.png",
- "signs_metal_sides.png",
- "signs_metal_sides.png",
- "signs_metal_back.png",
- "signs_"..color.."_front.png"
- },
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos)
- end,
- })
+ for i, color in ipairs(sign_colors) do
+ minetest.register_node(":signs:sign_wall_"..color[1], {
+ description = S("Sign (@1, metal)", color[2]),
+ inventory_image = "signs_"..color[1].."_inv.png",
+ wield_image = "signs_"..color[1].."_inv.png",
+ node_placement_prediction = "",
+ paramtype = "light",
+ sunlight_propagates = true,
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = signs_lib.metal_wall_sign_model.nodebox,
+ tiles = {
+ "signs_metal_tb.png",
+ "signs_metal_tb.png",
+ "signs_metal_sides.png",
+ "signs_metal_sides.png",
+ "signs_metal_back.png",
+ "signs_"..color[1].."_front.png"
+ },
+ default_color = color[3],
+ groups = sign_groups,
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ })
+ end
end
local signs_text_on_activate
signs_text_on_activate = function(self)
- local meta = minetest.get_meta(self.object:getpos())
+ local pos = self.object:getpos()
+ local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
- set_obj_text(self.object, text, new)
+ set_obj_text(self.object, text, new, pos)
end
end
local def = minetest.registered_nodes[fencename]
local def_sign = minetest.registered_nodes[fencewithsignname]
if not (def and def_sign) then
- minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
+ minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence"))
return
end
def = signs_lib.table_copy(def)
end
if def_under and def_under.on_rightclick then
- return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
+ return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
elseif def_under and def_under.buildable_to then
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
if not signs_lib.expect_infinite_stacks then
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
- minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
+ minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
end
build_char_db()
}
})
---Alternate recipes.
+--Alternate recipe
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
},
})
-minetest.register_craft({
- output = "locked_sign:sign_wall_locked",
- recipe = {
- {default_sign_metal},
- {"default:steel_ingot"},
- },
-})
-
-- craft recipes for the metal signs
+if enable_colored_metal_signs then
-minetest.register_craft( {
- output = "signs:sign_wall_green",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_green",
+ recipe = {
+ { "dye:dark_green", "dye:white", "dye:dark_green" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_green 2",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_green 2",
+ recipe = {
+ { "dye:dark_green", "dye:white", "dye:dark_green" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_yellow",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_yellow",
+ recipe = {
+ { "dye:yellow", "dye:black", "dye:yellow" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_yellow 2",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_yellow 2",
+ recipe = {
+ { "dye:yellow", "dye:black", "dye:yellow" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_red",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_red",
+ recipe = {
+ { "dye:red", "dye:white", "dye:red" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_red 2",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_red 2",
+ recipe = {
+ { "dye:red", "dye:white", "dye:red" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_white_red",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_white_red",
+ recipe = {
+ { "dye:white", "dye:red", "dye:white" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_white_red 2",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_white_red 2",
+ recipe = {
+ { "dye:white", "dye:red", "dye:white" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_white_black",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_white_black",
+ recipe = {
+ { "dye:white", "dye:black", "dye:white" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_white_black 2",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_white_black 2",
+ recipe = {
+ { "dye:white", "dye:black", "dye:white" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_orange",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_orange",
+ recipe = {
+ { "dye:orange", "dye:black", "dye:orange" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_orange 2",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_orange 2",
+ recipe = {
+ { "dye:orange", "dye:black", "dye:orange" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_blue",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_blue",
+ recipe = {
+ { "dye:blue", "dye:white", "dye:blue" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_blue 2",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_blue 2",
+ recipe = {
+ { "dye:blue", "dye:white", "dye:blue" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_brown",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "", default_sign_metal, "" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_brown",
+ recipe = {
+ { "dye:brown", "dye:white", "dye:brown" },
+ { "", default_sign_metal, "" }
+ },
+ })
-minetest.register_craft( {
- output = "signs:sign_wall_brown 2",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
-})
+ minetest.register_craft( {
+ output = "signs:sign_wall_brown 2",
+ recipe = {
+ { "dye:brown", "dye:white", "dye:brown" },
+ { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+ },
+ })
+end
-if minetest.setting_get("log_mods") then
- minetest.log("action", S("signs loaded"))
+if minetest.settings:get("log_mods") then
+ minetest.log("action", S("[MOD] signs loaded"))
end