signs_lib.modpath = minetest.get_modpath("signs_lib")
+local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
+
signs_lib.regular_wall_sign_model = {
nodebox = {
type = "wallmounted",
textpos = {
nil,
nil,
- {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
- {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
- {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
+ {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
+ {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
}
}
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
- {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
- {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
+ {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
+ {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
- {delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
- {delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
+ {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
+ {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
}
},
textpos = {
- {delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
- {delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
- {delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
+ {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
+ {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
}
}
}
},
textpos = {
- {delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
- {delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
- {delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
+ {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
+ {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
+ {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
+ {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
}
}
-- the list of standard sign nodes
signs_lib.sign_node_list = {
- "default:sign_wall_wood",
- "signs:sign_yard",
- "signs:sign_hanging",
- "signs:sign_wall_green",
- "signs:sign_wall_yellow",
- "signs:sign_wall_red",
- "signs:sign_wall_white_red",
- "signs:sign_wall_white_black",
- "signs:sign_wall_orange",
- "signs:sign_wall_blue",
- "signs:sign_wall_brown",
- "locked_sign:sign_wall_locked"
+ "default:sign_wall_wood",
+ "default:sign_wall_steel",
+ "signs:sign_yard",
+ "signs:sign_hanging",
+ "signs:sign_wall_green",
+ "signs:sign_wall_yellow",
+ "signs:sign_wall_red",
+ "signs:sign_wall_white_red",
+ "signs:sign_wall_white_black",
+ "signs:sign_wall_orange",
+ "signs:sign_wall_blue",
+ "signs:sign_wall_brown",
+ "locked_sign:sign_wall_locked"
}
local default_sign, default_sign_image
default_sign_image = "default_sign_wall.png"
end
+default_sign_metal = "default:sign_wall_steel"
+default_sign_metal_image = "default_sign_steel.png"
+
--table copy
function signs_lib.table_copy(t)
-- infinite stacks
-if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+if not minetest.setting_getbool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
-- Path to the textures.
local TP = MP.."/textures"
-local TEXT_SCALE = {x=0.8, y=0.5}
-
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
return table.concat(tex)
end
-local function make_line_texture(line, lineno)
+local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local defaultcolor = n.defaultcolor or 0
- local cur_color = 0
+ local cur_color = tonumber(defaultcolor, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
return table.concat(texture), lineno
end
-local function make_sign_texture(lines)
+local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno)
+ local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, new)
+local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
obj:set_properties({
- textures={make_sign_texture(split(text))},
- visual_size = TEXT_SCALE,
+ textures={make_sign_texture(split(text), pos)},
+ visual_size = text_scale,
})
end
if found then
v:remove()
else
- set_obj_text(v, text, new)
+ set_obj_text(v, text, new, pos)
found = true
end
end
-- if there is no entity
local sign_info
local signnode = minetest.get_node(pos)
- if signnode.name == "signs:sign_yard" then
+ local signname = signnode.name
+ local textpos = minetest.registered_nodes[signname].textpos
+ if textpos then
+ sign_info = textpos[minetest.get_node(pos).param2 + 1]
+ elseif signnode.name == "signs:sign_yard" then
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
if signnode.name == default_sign
+ or signnode.name == default_sign_metal
or signnode.name == "locked_sign:sign_wall_locked" then
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else
end
local fdir = minetest.dir_to_facedir(dir)
-
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
+ elseif signname == default_sign_metal then
+ minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign
- and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
+ and signname ~= default_sign_metal
+ and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
on_rotate = signs_lib.wallmounted_rotate
})
+-- default metal sign, if defined
+
+if minetest.registered_nodes["default:sign_wall_steel"] then
+ minetest.register_node(":"..default_sign_metal, {
+ description = S("Sign"),
+ inventory_image = default_sign_metal_image,
+ wield_image = default_sign_metal_image,
+ node_placement_prediction = "",
+ sunlight_propagates = true,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ drawtype = "nodebox",
+ node_box = signs_lib.regular_wall_sign_model.nodebox,
+ tiles = {"signs_wall_sign_metal.png"},
+ groups = sign_groups,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+ end,
+ on_construct = function(pos)
+ signs_lib.construct_sign(pos)
+ end,
+ on_destruct = function(pos)
+ signs_lib.destruct_sign(pos)
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ signs_lib.receive_fields(pos, formname, fields, sender)
+ end,
+ on_punch = function(pos, node, puncher)
+ signs_lib.update_sign(pos)
+ end,
+ on_rotate = signs_lib.wallmounted_rotate
+ })
+end
+
-- metal, colored signs
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
-for _, color in ipairs(sign_colors) do
+for i, color in ipairs(sign_colors) do
minetest.register_node(":signs:sign_wall_"..color, {
description = S("Sign ("..color..", metal)"),
inventory_image = "signs_"..color.."_inv.png",
"signs_metal_back.png",
"signs_"..color.."_front.png"
},
+ defaultcolor = sign_default_text_colors[i],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
local signs_text_on_activate
signs_text_on_activate = function(self)
- local meta = minetest.get_meta(self.object:getpos())
+ local pos = self.object:getpos()
+ local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
local new = (meta:get_int("__signslib_new_format") ~= 0)
if text then
text = trim_input(text)
- set_obj_text(self.object, text, new)
+ set_obj_text(self.object, text, new, pos)
end
end
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
--- restore signs' text after /clearobjects and the like
+-- restore signs' text after /clearobjects and the like, the next time
+-- a block is reloaded by the server.
minetest.register_lbm({
nodenames = signs_lib.sign_node_list,
}
})
---Alternate recipe.
+--Alternate recipe
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
-- craft recipes for the metal signs
minetest.register_craft( {
- output = "signs:sign_wall_green 4",
+ output = "signs:sign_wall_green",
recipe = {
{ "dye:dark_green", "dye:white", "dye:dark_green" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_yellow 4",
+ output = "signs:sign_wall_yellow",
recipe = {
{ "dye:yellow", "dye:black", "dye:yellow" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_red 4",
+ output = "signs:sign_wall_red",
recipe = {
{ "dye:red", "dye:white", "dye:red" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_white_red 4",
+ output = "signs:sign_wall_white_red",
recipe = {
{ "dye:white", "dye:red", "dye:white" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_white_black 4",
+ output = "signs:sign_wall_white_black",
recipe = {
{ "dye:white", "dye:black", "dye:white" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_orange 4",
+ output = "signs:sign_wall_orange",
recipe = {
{ "dye:orange", "dye:black", "dye:orange" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_blue 4",
+ output = "signs:sign_wall_blue",
recipe = {
{ "dye:blue", "dye:white", "dye:blue" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})
})
minetest.register_craft( {
- output = "signs:sign_wall_brown 4",
+ output = "signs:sign_wall_brown",
recipe = {
{ "dye:brown", "dye:white", "dye:brown" },
- { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+ { "", default_sign_metal, "" }
},
})