local mese_cost = 1
-- Force of the enchantments.
-enchanting.uses = 1.2
-enchanting.times = 0.1
-enchanting.damages = 1
-enchanting.strength = 1.2
-enchanting.speed = 0.2
-enchanting.jump = 0.2
-
--- Enchanted tools registration.
--- Available enchantments: durable, fast, sharp, strong, speed.
-enchanting.tools = {
- --[[ Registration format:
- [Mod name] = {
- materials,
- {tool name, enchantments}
- }
- ]]
- ["default"] = {
- "steel, bronze, mese, diamond",
- {"axe", "durable, fast"},
- {"pick", "durable, fast"},
- {"shovel", "durable, fast"},
- {"sword", "sharp"}
- },
- ["3d_armor"] = {
- "steel, bronze, gold, diamond",
- {"boots", "strong, speed"},
- {"chestplate", "strong"},
- {"helmet", "strong"},
- {"leggings", "strong"}
- }
-}
+enchanting.uses = 1.2 -- Durability
+enchanting.times = 0.1 -- Efficiency
+enchanting.damages = 1 -- Sharpness
+enchanting.strength = 1.2 -- Armor strength (3d_armor only)
+enchanting.speed = 0.2 -- Player speed (3d_armor only)
+enchanting.jump = 0.2 -- Player jumping (3d_armor only)
function enchanting.formspec(pos, num)
+ local meta = minetest.get_meta(pos)
local formspec = [[ size[9,9;]
bgcolor[#080808BB;true]
background[0,0;9,9;ench_ui.png]
list[context;mese;2,2.9;1,1;]
list[current_player;main;0.5,4.5;8,4;]
image[2,2.9;1,1;mese_layout.png]
- tooltip[sharp;Your sword inflicts more damage]
- tooltip[durable;Your tool is more resistant]
- tooltip[fast;Your tool is more powerful]
+ tooltip[sharp;Your weapon inflicts more damages]
+ tooltip[durable;Your tool last longer]
+ tooltip[fast;Your tool digs faster]
tooltip[strong;Your armor is more resistant]
tooltip[speed;Your speed is increased] ]]
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
- local tool_enchs = {
+ local enchant_buttons = {
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
- image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+ }
- formspec = formspec..(tool_enchs[num] or "")
- minetest.get_meta(pos):set_string("formspec", formspec)
+ formspec = formspec..(enchant_buttons[num] or "")
+ meta:set_string("formspec", formspec)
end
function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
- for k, v in pairs({"axe, pick, shovel",
- "chestplate, leggings, helmet",
- "sword", "boots"}) do
- if v:find(stack:get_name():match(":(%w+)")) then
- enchanting.formspec(pos, k)
+ local stackname = stack:get_name()
+ local tool_groups = {
+ "axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"
+ }
+
+ for idx, tools in pairs(tool_groups) do
+ if tools:find(stackname:match(":(%w+)")) then
+ enchanting.formspec(pos, idx)
end
end
end
end
-function enchanting.fields(pos, _, fields)
- if fields.quit then return end
+function enchanting.fields(pos, _, fields, sender)
+ if not next(fields) or fields.quit then
+ return
+ end
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local mese = inv:get_stack("mese", 1)
local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8})
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
mese:take_item(mese_cost)
end
local function allowed(tool)
+ if not tool then
+ return false
+ end
for item in pairs(minetest.registered_tools) do
if item:find("enchanted_"..tool) then return true end
end
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("mese", 1)
+
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ local timer = minetest.get_node_timer(pos)
+ timer:start(5.0)
+end
+
+function enchanting.destruct(pos)
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+ if obj and obj:get_luaentity() and
+ obj:get_luaentity().name == "xdecor:book_open" then
+ obj:remove() break
+ end
+ end
+end
+
+function enchanting.timer(pos)
+ local node = minetest.get_node(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.9)
+
+ if num == 0 then
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ end
+
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+ if #bookshelves == 0 then return true end
+
+ local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
+ local x = pos.x - bookshelf_pos.x
+ local y = bookshelf_pos.y - pos.y
+ local z = pos.z - bookshelf_pos.z
+
+ if tostring(x..z):find(2) then
+ minetest.add_particle({
+ pos = bookshelf_pos,
+ velocity = {x=x, y=2-y, z=z},
+ acceleration = {x=0, y=-2.2, z=0},
+ expirationtime = 1,
+ size = 2,
+ texture = "xdecor_glyph"..math.random(1,18)..".png"
+ })
+ end
+ return true
end
minetest.register_node(":xdecor:enchantment_table", {
description = "Enchantment Table",
paramtype = "light",
paramtype2 = "facedir",
- tiles = {"enchtable_top.png", "enchtable_bottom.png",
+ tiles = {"enchtable_top.png", "enchtable_bottom.png",
"enchtable_side.png", "enchtable_side.png",
"enchtable_side.png", "enchtable_side.png"},
- groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+ groups = {cracky=1, level=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
+ on_timer = enchanting.timer,
on_construct = enchanting.construct,
+ on_destruct = enchanting.destruct,
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_move = function() return 0 end
})
+minetest.register_entity(":xdecor:book_open", {
+ visual = "sprite",
+ visual_size = {x=0.75, y=0.75},
+ collisionbox = {0},
+ physical = false,
+ textures = {"book_open.png"},
+ on_activate = function(self)
+ local pos = self.object:getpos()
+ local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+ if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+ self.object:remove()
+ end
+ end
+})
+
minetest.register_craft({
output = "xdecor:enchantment_table",
recipe = {
local function cap(S) return S:gsub("^%l", string.upper) end
-for mod, defs in pairs(enchanting.tools) do
-for material in defs[1]:gmatch("[%w_]+") do
-for _, tooldef in next, defs, 1 do
-for enchant in tooldef[2]:gmatch("[%w_]+") do
- local tool, group = tooldef[1], ""
- local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+function enchanting:register_tools(mod, def)
+ for tool in pairs(def.tools) do
+ for material in def.materials:gmatch("[%w_]+") do
+ for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ if not original_tool then break end
- if original_tool then
if original_tool.tool_capabilities then
local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
local max_drop_level = original_tool.tool_capabilities.max_drop_level
- group = tostring(next(original_groupcaps))
+ local group = next(original_groupcaps)
if enchant == "durable" then
groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
elseif enchant == "fast" then
- for i = 1, 3 do
- groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
+ for i, time in pairs(original_groupcaps[group].times) do
+ groupcaps[group].times[i] = time - enchanting.times
end
elseif enchant == "sharp" then
fleshy = fleshy + enchanting.damages
})
end
end
+ end
+ end
end
-end
-end
-end
+
+enchanting:register_tools("default", {
+ materials = "steel, bronze, mese, diamond",
+ tools = {
+ axe = {enchants = "durable, fast"},
+ pick = {enchants = "durable, fast"},
+ shovel = {enchants = "durable, fast"},
+ sword = {enchants = "sharp"}
+ }
+})
+
+enchanting:register_tools("3d_armor", {
+ materials = "steel, bronze, gold, diamond",
+ tools = {
+ boots = {enchants = "strong, speed"},
+ chestplate = {enchants = "strong"},
+ helmet = {enchants = "strong"},
+ leggings = {enchants = "strong"}
+ }
+})