coronaserver = {}
-function coronaserver.load()
- local file = io.open(minetest.get_worldpath() .. "/coronaserver", "r")
- if file then
- coronaserver.savedata = minetest.deserialize(file:read())
- file:close()
- else
- coronaserver.savedata = {}
- end
-end
-function coronaserver.save()
- local file = io.open(minetest.get_worldpath() .. "/coronaserver", "w")
- file:write(minetest.serialize(coronaserver.savedata))
- file:close()
-end
-coronaserver.load()
-coronaserver.grantall = coronaserver.grantall or {}
+local modules = {"functions", "privs", "ranks", "playerlist", "commands", "teamchat", "spirit"}
-function coronaserver.update_privs(player)
- local name = player:get_player_name()
- local privs = minetest.get_player_privs(name)
- for _, priv in pairs(coronaserver.grantall) do
- privs[priv] = true
- end
- minetest.set_player_privs(name, privs)
+for _, m in pairs(modules) do
+ dofile(minetest.get_modpath("coronaserver") .. "/" .. m .. ".lua")
end
-
-minetest.register_on_joinplayer(coronaserver.update_privs)
-
-minetest.register_chatcommand("grantall", {
- description = "Grant a privilegue to players when they join",
- param = "<priv>",
- privs = {privs = true},
- func = function(name, param)
- coronaserver.grantall[#coronaserver.grantall] = param
- local players = minetest.get_connected_players()
- for _, player in pairs(players) do
- coronaserver.update_privs(player)
- end
- coronaserver.save()
- end
-})