-- Improved gravity adjustment function.
-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-
+-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
+-- Simplified liquid check.
local HUD_Overlay = true --show glider struts as overlay on HUD
local debug = false --show debug info in top-center of hud
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
- if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
+ if not (mrn_name.walkable or mrn_name.liquidtype) then
canExist = true
step_v = player:get_player_velocity().y
if step_v < 0 and step_v > -3 then