aether = nil
name = nil
version_channel = nil
+fire_handling_channel = nil
function initialize_all()
--declare globals for now
nether = minetest.mod_channel_join(name..":nether_teleporters")
aether = minetest.mod_channel_join(name..":aether_teleporters")
version_channel = minetest.mod_channel_join(name..":client_version_channel")
-
+ fire_handling_channel = minetest.mod_channel_join(name..":fire_state")
+
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
local path = minetest.get_modpath("crafter_client")
dofile(path.."/music_handling.lua")
dofile(path.."/version_send.lua")
dofile(path.."/colored_names/colored_names.lua")
+ dofile(path.."/fire_handling.lua")
end
--we must delay initialization until the player exists in the world