if (oldDragPos) {
drag = true;
- canvas.style.cursor = "grabbing";
enableDrag(evt);
if (dragIndex == -1) {
+ canvas.style.cursor = "move";
+
centerF = [
centerF[0] + dragPos[0] - oldDragPos[0],
centerF[1] + dragPos[1] - oldDragPos[1],
calculateCenter();
} else {
+ canvas.style.cursor = "grabbing";
+
positions[dragIndex] = screenToCoordinate(dragPos[0] * innerWidth, dragPos[1] * innerHeight);
lagrange();