\r
//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.\r
#define _IRR_MATERIAL_MAX_TEXTURES_ 4\r
-\r
+#define _IRR_COMPILE_WITH_GUI_\r
\r
#ifdef _WIN32\r
#define IRRCALLCONV __stdcall\r
#endif\r
\r
\r
-#define _IRR_COMPILE_WITH_GUI_\r
-#define _IRR_COMPILE_WITH_LIBJPEG_\r
-#define _IRR_COMPILE_WITH_LIBPNG_\r
-#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_\r
-#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_\r
-#define _IRR_COMPILE_WITH_B3D_LOADER_\r
-#define _IRR_COMPILE_WITH_X_LOADER_\r
-#define _IRR_COMPILE_WITH_OBJ_LOADER_\r
-#define _IRR_COMPILE_WITH_BMP_LOADER_\r
-#define _IRR_COMPILE_WITH_JPG_LOADER_\r
-#define _IRR_COMPILE_WITH_PNG_LOADER_\r
-#define _IRR_COMPILE_WITH_TGA_LOADER_\r
-#define _IRR_COMPILE_WITH_JPG_WRITER_\r
-#define _IRR_COMPILE_WITH_PNG_WRITER_\r
-#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_\r
-#define _IRR_COMPILE_WITH_ZLIB_\r
-#define __IRR_HAS_S64\r
-\r
-\r
#ifdef _DEBUG\r
//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled\r
// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1\r