\r
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw\r
\r
-\r
-//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.\r
-#define _IRR_MATERIAL_MAX_TEXTURES_ 4\r
-\r
-\r
#ifdef _WIN32\r
#define IRRCALLCONV __stdcall\r
#else\r
#define IRRLICHT_API\r
#endif\r
\r
-\r
-#define _IRR_COMPILE_WITH_GUI_\r
-#define _IRR_COMPILE_WITH_LIBJPEG_\r
-#define _IRR_COMPILE_WITH_LIBPNG_\r
-#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_\r
-#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_\r
-#define _IRR_COMPILE_WITH_B3D_LOADER_\r
-#define _IRR_COMPILE_WITH_X_LOADER_\r
-#define _IRR_COMPILE_WITH_OBJ_LOADER_\r
-#define _IRR_COMPILE_WITH_BMP_LOADER_\r
-#define _IRR_COMPILE_WITH_JPG_LOADER_\r
-#define _IRR_COMPILE_WITH_PNG_LOADER_\r
-#define _IRR_COMPILE_WITH_TGA_LOADER_\r
-#define _IRR_COMPILE_WITH_JPG_WRITER_\r
-#define _IRR_COMPILE_WITH_PNG_WRITER_\r
-#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_\r
-#define _IRR_COMPILE_WITH_ZLIB_\r
-#define __IRR_HAS_S64\r
-\r
-\r
-#ifdef _DEBUG\r
- //! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled\r
- // NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1\r
- // which is only enabled in debug because it had a large (sometimes >5%) impact on speed.\r
- // A better solution in the long run is to break the interface and remove _all_ attribute\r
- // access in functions like CSceneManager::drawAll and instead put that information in some\r
- // own struct/class or in CSceneManager.\r
- // See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.\r
- #define _IRR_SCENEMANAGER_DEBUG\r
- #ifdef NO_IRR_SCENEMANAGER_DEBUG\r
- #undef _IRR_SCENEMANAGER_DEBUG\r
- #endif\r
-#endif\r
-\r
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__\r