//! Projection transformation\r
ETS_PROJECTION,\r
//! Texture 0 transformation\r
- //! Use ETS_TEXTURE_0 + texture_number to access other texture transformations\r
+ //! Use E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + texture_number) to access other texture transformations\r
ETS_TEXTURE_0,\r
- //! Texture 1 transformation\r
- ETS_TEXTURE_1,\r
//! Only used internally\r
ETS_COUNT = ETS_TEXTURE_0 + MATERIAL_MAX_TEXTURES\r
};\r