/* This feature is not implemented in Irrlicht yet */\r
virtual bool setHardwareSkinning(bool on) = 0;\r
\r
+ //! Refreshes vertex data cached in joints such as positions and normals\r
+ virtual void refreshJointCache() = 0;\r
+\r
+ //! Moves the mesh into static position.\r
+ virtual void resetAnimation() = 0;\r
+\r
//! A vertex weight\r
struct SWeight\r
{\r