/** \param file File handle to check.\r
\return Pointer to newly created image, or 0 upon error. */\r
virtual IImage* loadImage(io::IReadFile* file) const = 0;\r
-\r
- //! Creates a multiple surfaces from the file eg. whole cube map.\r
- /** \param file File handle to check.\r
- \param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.\r
- \return Array of pointers to newly created images. */\r
- virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const\r
- {\r
- core::array<IImage*> image;\r
-\r
- return image;\r
- }\r
};\r
\r
\r