ISceneManager::addCameraSceneNodeFPS, may want to get\r
this input for changing their position, look at target or\r
whatever. */\r
- virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;\r
+ bool OnEvent(const SEvent& event) override =0;\r
\r
//! Sets the look at target of the camera\r
/** If the camera's target and rotation are bound ( @see\r
bindTargetAndRotation() ) then calling this will also change\r
the camera's target to match the rotation.\r
\param rotation New rotation of the node in degrees. */\r
- virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;\r
+ void setRotation(const core::vector3df& rotation) override =0;\r
\r
//! Gets the current look at target of the camera\r
/** \return The current look at target of the camera, in world co-ordinates */\r