virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;\r
\r
//! Get the axis aligned bounding box of this node\r
- virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;\r
+ virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;\r
\r
//! Returns the relative transformation of the scene node.\r
//virtual core::matrix4 getRelativeTransformation() const = 0;\r
\r
//! The animation method.\r
- virtual void OnAnimate(u32 timeMs) =0;\r
+ virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;\r
\r
//! The render method.\r
/** Does nothing as bones are not visible. */\r