//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)\r
ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),\r
\r
- //! simple cube scene node\r
- ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),\r
-\r
- //! Sphere scene node\r
- ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),\r
-\r
- //! Text Scene Node\r
- ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),\r
-\r
- //! Billboard text scene node\r
- ESNT_BILLBOARD_TEXT = MAKE_IRR_ID('b','t','x','t'),\r
-\r
- //! Water Surface Scene Node\r
- ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),\r
-\r
- //! Terrain Scene Node\r
- ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),\r
-\r
- //! Sky Box Scene Node\r
- ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),\r
-\r
- //! Sky Dome Scene Node\r
- ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),\r
-\r
- //! Shadow Volume Scene Node\r
- ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),\r
-\r
- //! Octree Scene Node\r
- ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),\r
-\r
//! Mesh Scene Node\r
ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),\r
\r
- //! Light Scene Node\r
- ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),\r
-\r
//! Empty Scene Node\r
ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),\r
\r
//! Animated Mesh Scene Node\r
ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),\r
\r
- //! Particle System Scene Node\r
- ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),\r
-\r
- //! Quake3 Shader Scene Node\r
- ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'),\r
-\r
- //! Quake3 Model Scene Node ( has tag to link to )\r
- ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),\r
-\r
- //! Volume Light Scene Node\r
- ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),\r
-\r
- //! Maya Camera Scene Node\r
- /** Legacy, for loading version <= 1.4.x .irr files */\r
- ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),\r
-\r
- //! First Person Shooter Camera\r
- /** Legacy, for loading version <= 1.4.x .irr files */\r
- ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),\r
-\r
//! Unknown scene node\r
ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),\r
\r