]> git.lizzy.rs Git - irrlicht.git/blobdiff - include/ESceneNodeTypes.h
Implement X11 primary selection
[irrlicht.git] / include / ESceneNodeTypes.h
index 0eeab92a89755a23a1be15d26da385930815007a..2573ca088cdc6a4a432658c3c18e1d6f503900ce 100644 (file)
@@ -21,42 +21,9 @@ namespace scene
                //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)\r
                ESNT_SCENE_MANAGER  = MAKE_IRR_ID('s','m','n','g'),\r
 \r
-               //! simple cube scene node\r
-               ESNT_CUBE           = MAKE_IRR_ID('c','u','b','e'),\r
-\r
-               //! Sphere scene node\r
-               ESNT_SPHERE         = MAKE_IRR_ID('s','p','h','r'),\r
-\r
-               //! Text Scene Node\r
-               ESNT_TEXT           = MAKE_IRR_ID('t','e','x','t'),\r
-\r
-               //! Billboard text scene node\r
-               ESNT_BILLBOARD_TEXT = MAKE_IRR_ID('b','t','x','t'),\r
-\r
-               //! Water Surface Scene Node\r
-               ESNT_WATER_SURFACE  = MAKE_IRR_ID('w','a','t','r'),\r
-\r
-               //! Terrain Scene Node\r
-               ESNT_TERRAIN        = MAKE_IRR_ID('t','e','r','r'),\r
-\r
-               //! Sky Box Scene Node\r
-               ESNT_SKY_BOX        = MAKE_IRR_ID('s','k','y','_'),\r
-\r
-               //! Sky Dome Scene Node\r
-               ESNT_SKY_DOME       = MAKE_IRR_ID('s','k','y','d'),\r
-\r
-               //! Shadow Volume Scene Node\r
-               ESNT_SHADOW_VOLUME  = MAKE_IRR_ID('s','h','d','w'),\r
-\r
-               //! Octree Scene Node\r
-               ESNT_OCTREE         = MAKE_IRR_ID('o','c','t','r'),\r
-\r
                //! Mesh Scene Node\r
                ESNT_MESH           = MAKE_IRR_ID('m','e','s','h'),\r
 \r
-               //! Light Scene Node\r
-               ESNT_LIGHT          = MAKE_IRR_ID('l','g','h','t'),\r
-\r
                //! Empty Scene Node\r
                ESNT_EMPTY          = MAKE_IRR_ID('e','m','t','y'),\r
 \r
@@ -72,26 +39,6 @@ namespace scene
                //! Animated Mesh Scene Node\r
                ESNT_ANIMATED_MESH  = MAKE_IRR_ID('a','m','s','h'),\r
 \r
-               //! Particle System Scene Node\r
-               ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),\r
-\r
-               //! Quake3 Shader Scene Node\r
-               ESNT_Q3SHADER_SCENE_NODE  = MAKE_IRR_ID('q','3','s','h'),\r
-\r
-               //! Quake3 Model Scene Node ( has tag to link to )\r
-               ESNT_MD3_SCENE_NODE  = MAKE_IRR_ID('m','d','3','_'),\r
-\r
-               //! Volume Light Scene Node\r
-               ESNT_VOLUME_LIGHT  = MAKE_IRR_ID('v','o','l','l'),\r
-\r
-               //! Maya Camera Scene Node\r
-               /** Legacy, for loading version <= 1.4.x .irr files */\r
-               ESNT_CAMERA_MAYA    = MAKE_IRR_ID('c','a','m','M'),\r
-\r
-               //! First Person Shooter Camera\r
-               /** Legacy, for loading version <= 1.4.x .irr files */\r
-               ESNT_CAMERA_FPS     = MAKE_IRR_ID('c','a','m','F'),\r
-\r
                //! Unknown scene node\r
                ESNT_UNKNOWN        = MAKE_IRR_ID('u','n','k','n'),\r
 \r