/** This device uses the Win32 API and works in all versions of Windows. */\r
EIDT_WIN32,\r
\r
- //! A device native to Windows CE devices\r
- /** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */\r
- EIDT_WINCE,\r
-\r
//! A device native to Unix style operating systems.\r
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and\r
other operating systems which support X11. */\r
//! A device native to Mac OSX\r
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */\r
EIDT_OSX,\r
- \r
- //! A device native to the iOS\r
- /** This device should be used with the OpenGL-ES driver. */\r
- EIDT_IOS,\r
\r
//! A device which uses Simple DirectMedia Layer\r
/** The SDL device works under all platforms supported by SDL but first must be compiled\r
- in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */\r
+ in by setting the USE_SDL2 CMake option to ON */\r
EIDT_SDL,\r
\r
- //! A device for raw framebuffer access\r
- /** Best used with embedded devices and mobile systems.\r
- Does not need X11 or other graphical subsystems.\r
- May support hw-acceleration via OpenGL-ES for FBDirect */\r
- EIDT_FRAMEBUFFER,\r
-\r
- //! A simple text only device supported by all platforms.\r
- /** This device allows applications to run from the command line without opening a window.\r
- It can render the output of the software drivers to the console as ASCII. It only supports\r
- mouse and keyboard in Windows operating systems. */\r
- EIDT_CONSOLE,\r
-\r
//! This selection allows Irrlicht to choose the best device from the ones available.\r
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native\r
to your operating system. If this is unavailable then the X11, SDL and then console device\r