]> git.lizzy.rs Git - irrlicht.git/blobdiff - include/CDynamicMeshBuffer.h
Remove more unused code (#87)
[irrlicht.git] / include / CDynamicMeshBuffer.h
diff --git a/include/CDynamicMeshBuffer.h b/include/CDynamicMeshBuffer.h
deleted file mode 100644 (file)
index 4424fc8..0000000
+++ /dev/null
@@ -1,133 +0,0 @@
-// Copyright (C) 2008-2012 Nikolaus Gebhardt\r
-// This file is part of the "Irrlicht Engine".\r
-// For conditions of distribution and use, see copyright notice in irrlicht.h\r
-\r
-#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__\r
-#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__\r
-\r
-#include "IDynamicMeshBuffer.h"\r
-\r
-#include "CVertexBuffer.h"\r
-#include "CIndexBuffer.h"\r
-\r
-namespace irr\r
-{\r
-namespace scene\r
-{\r
-\r
-       class CDynamicMeshBuffer: public IDynamicMeshBuffer\r
-       {\r
-       public:\r
-               //! constructor\r
-               CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)\r
-               : PrimitiveType(EPT_TRIANGLES)\r
-               {\r
-                       VertexBuffer=new CVertexBuffer(vertexType);\r
-                       IndexBuffer=new CIndexBuffer(indexType);\r
-               }\r
-\r
-               //! destructor\r
-               virtual ~CDynamicMeshBuffer()\r
-               {\r
-                       if (VertexBuffer)\r
-                               VertexBuffer->drop();\r
-                       if (IndexBuffer)\r
-                               IndexBuffer->drop();\r
-               }\r
-\r
-               virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_\r
-               {\r
-                       return *VertexBuffer;\r
-               }\r
-\r
-               virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_\r
-               {\r
-                       return *IndexBuffer;\r
-               }\r
-\r
-               virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_\r
-               {\r
-                       if (newVertexBuffer)\r
-                               newVertexBuffer->grab();\r
-                       if (VertexBuffer)\r
-                               VertexBuffer->drop();\r
-\r
-                       VertexBuffer=newVertexBuffer;\r
-               }\r
-\r
-               virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_\r
-               {\r
-                       if (newIndexBuffer)\r
-                               newIndexBuffer->grab();\r
-                       if (IndexBuffer)\r
-                               IndexBuffer->drop();\r
-\r
-                       IndexBuffer=newIndexBuffer;\r
-               }\r
-\r
-               //! Get Material of this buffer.\r
-               virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_\r
-               {\r
-                       return Material;\r
-               }\r
-\r
-               //! Get Material of this buffer.\r
-               virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_\r
-               {\r
-                       return Material;\r
-               }\r
-\r
-               //! Get bounding box\r
-               virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_\r
-               {\r
-                       return BoundingBox;\r
-               }\r
-\r
-               //! Set bounding box\r
-               virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_\r
-               {\r
-                       BoundingBox = box;\r
-               }\r
-\r
-               //! Recalculate bounding box\r
-               virtual void recalculateBoundingBox() _IRR_OVERRIDE_\r
-               {\r
-                       if (!getVertexBuffer().size())\r
-                               BoundingBox.reset(0,0,0);\r
-                       else\r
-                       {\r
-                               BoundingBox.reset(getVertexBuffer()[0].Pos);\r
-                               for (u32 i=1; i<getVertexBuffer().size(); ++i)\r
-                                       BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);\r
-                       }\r
-               }\r
-\r
-               //! Describe what kind of primitive geometry is used by the meshbuffer\r
-               virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_\r
-               {\r
-                       PrimitiveType = type;\r
-               }\r
-\r
-               //! Get the kind of primitive geometry which is used by the meshbuffer\r
-               virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_\r
-               {\r
-                       return PrimitiveType;\r
-               }\r
-\r
-               video::SMaterial Material;\r
-               core::aabbox3d<f32> BoundingBox;\r
-               //! Primitive type used for rendering (triangles, lines, ...)\r
-               E_PRIMITIVE_TYPE PrimitiveType;\r
-       private:\r
-               CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying\r
-\r
-               IVertexBuffer *VertexBuffer;\r
-               IIndexBuffer *IndexBuffer;\r
-       };\r
-\r
-\r
-} // end namespace scene\r
-} // end namespace irr\r
-\r
-#endif\r
-\r