function hive.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots..default.get_hotbar_bg(0,1.35)
+ local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
- local formspec = "size[8,5;]"..xbg..
- "label[1.35,0;Bees are making honey\nwith pollen around...]image[6,0;1,1;hive_bee.png]image[5,0;1,1;hive_layout.png]list[context;honey;5,0;1,1;]list[current_player;main;0,1.35;8,4;]"
+ local formspec = [[ size[8,5;]
+ label[1.35,0;Bees are making honey]
+ label[1.35,0.5;with pollen around...]
+ image[6,0;1,1;hive_bee.png]
+ image[5,0;1,1;hive_layout.png]
+ list[context;honey;5,0;1,1;]
+ list[current_player;main;0,1.35;8,4;] ]]
+ ..xbg..default.get_hotbar_bg(0,1.35)
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Artificial Hive")
inv:set_size("honey", 1)
end
-function hive.dig(pos, _)
- local inv = minetest.get_meta(pos):get_inventory()
- if not inv:is_empty("honey") then return false end
- return true
-end
-
xdecor.register("hive", {
description = "Artificial Hive",
tiles = {
},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
on_construct = hive.construct,
- can_dig = hive.dig,
- on_punch = function(_, _, puncher, _)
- local health = puncher:get_hp()
- puncher:set_hp(health - 4)
+ can_dig = function(pos, _)
+ return minetest.get_meta(pos):get_inventory():is_empty("honey")
end,
- on_rightclick = function(_, _, clicker)
- local health = clicker:get_hp()
- clicker:set_hp(health - 1)
+ on_punch = function(_, _, puncher)
+ puncher:set_hp(puncher:get_hp()-4)
end,
- allow_metadata_inventory_put = function(_, listname, _, stack, _)
- if listname == "honey" then return 0 end
- return stack:get_count()
- end
+ allow_metadata_inventory_put = function() return 0 end
})
minetest.register_abm({
nodenames = {"xdecor:hive"},
- interval = 10, chance = 5,
+ interval = 30, chance = 10,
action = function(pos, _, _, _)
local inv = minetest.get_meta(pos):get_inventory()
local honeystack = inv:get_stack("honey", 1)
local maxp = vector.add(pos, radius)
local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
- if #flowers >= 2 and honey < 10 then
- inv:add_item("honey", "xdecor:honey") end
+ if #flowers >= 2 and honey < 16 then
+ inv:add_item("honey", "xdecor:honey")
+ end
end
})