function hive.construct(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
- "label[1.35,0;Bees are making honey\nwith pollen around...]"..
- "image[0.2,-0.1;1,1;flowers_dandelion_white.png]"..
- "image[7,0.1;1,1;flowers_viola.png]"..
- "image[6,0;1,1;xdecor_bee.png]"..
- "list[current_name;honey;5,0;1,1;]"..
- "list[current_player;main;0,1.35;8,4;]")
- meta:set_string("infotext", "Artificial Hive")
local inv = meta:get_inventory()
- inv:set_size("honey", 1)
-end
-function hive.dig(pos, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ local formspec = [[ size[8,5;]
+ label[1.35,0;Bees are making honey]
+ label[1.35,0.5;with pollen around...]
+ image[6,0;1,1;hive_bee.png]
+ image[5,0;1,1;hive_layout.png]
+ list[context;honey;5,0;1,1;]
+ list[current_player;main;0,1.35;8,4;] ]]
+ ..xbg..default.get_hotbar_bg(0,1.35)
- if not inv:is_empty("honey") then return false end
- return true
+ meta:set_string("formspec", formspec)
+ meta:set_string("infotext", "Artificial Hive")
+ inv:set_size("honey", 1)
end
xdecor.register("hive", {
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"
},
- groups = {snappy=3, flammable=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
on_construct = hive.construct,
- can_dig = hive.dig,
- on_punch = function(_, _, puncher, _)
- local health = puncher:get_hp()
- puncher:set_hp(health - 4)
+ can_dig = function(pos)
+ return minetest.get_meta(pos):get_inventory():is_empty("honey")
end,
- allow_metadata_inventory_put = function(_, listname, _, stack, _)
- if listname == "honey" then return 0 end
- return stack:get_count()
+ on_punch = function(_, _, puncher)
+ puncher:set_hp(puncher:get_hp() - 2)
end,
+ allow_metadata_inventory_put = function() return 0 end
})
minetest.register_abm({
nodenames = {"xdecor:hive"},
- interval = 10, chance = 4,
- action = function(pos, _, _, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ interval = 30, chance = 10,
+ action = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local honeystack = inv:get_stack("honey", 1)
+ local honey = honeystack:get_count()
- local radius = 8
- local minp = {x=pos.x-radius, y=pos.y-radius, z=pos.z-radius}
- local maxp = {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius}
+ local radius = 4
+ local minp = vector.add(pos, -radius)
+ local maxp = vector.add(pos, radius)
local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
- if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end
+ if #flowers >= 2 and honey < 16 then
+ inv:add_item("honey", "xdecor:honey")
+ end
end
})