-local default_can_dig = function(pos, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
- return inv:is_empty("main")
-end
-
-local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-
+xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
local default_inventory_size = 32
+
local default_inventory_formspecs = {
- ["8"] = "size[8,6]"..xbg..
- "list[context;main;0,0;8,1;]"..
- "list[current_player;main;0,2;8,4;]"..
- "listring[current_player;main]"..
- "listring[context;main]"..
- default.get_hotbar_bg(0, 2),
+ ["8"] = [[ size[8,6]
+ list[context;main;0,0;8,1;]
+ list[current_player;main;0,2;8,4;]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,2),
- ["16"] = "size[8,7]"..xbg..
- "list[context;main;0,0;8,2;]"..
- "list[current_player;main;0,3;8,4;]"..
- "listring[current_player;main]"..
- "listring[context;main]"..
- default.get_hotbar_bg(0, 3),
+ ["16"] = [[ size[8,7]
+ list[context;main;0,0;8,2;]
+ list[current_player;main;0,3;8,4;]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,3),
- ["24"] = "size[8,8]"..xbg..
- "list[context;main;0,0;8,3;]"..
- "list[current_player;main;0,4;8,4;]"..
- "listring[current_player;main]"..
- "listring[context;main]"..
- default.get_hotbar_bg(0, 4),
+ ["24"] = [[ size[8,8]
+ list[context;main;0,0;8,3;]
+ list[current_player;main;0,4;8,4;]
+ listring[current_player;main]
+ listring[context;main]" ]]
+ ..default.get_hotbar_bg(0,4),
- ["32"] = "size[8,9]"..xbg..
- "list[context;main;0,0.3;8,4;]"..
- "list[current_player;main;0,4.85;8,1;]"..
- "list[current_player;main;0,6.08;8,3;8]"..
- "listring[current_player;main]"..
- "listring[context;main]"..
- default.get_hotbar_bg(0, 4.85)
+ ["32"] = [[ size[8,9]
+ list[context;main;0,0.3;8,4;]
+ list[current_player;main;0,4.85;8,1;]
+ list[current_player;main;0,6.08;8,3;8]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,4.85)
}
local function get_formspec_by_size(size)
return formspec or default_inventory_formspecs
end
-local function drop_chest_stuff() -- thanks to LNJplus for this function
- local random = math.random
- return function(pos, oldnode, oldmetadata, digger)
- local meta = minetest.get_meta(pos)
- meta:from_table(oldmetadata)
- local inv = meta:get_inventory()
-
- for i=1, inv:get_size("main") do
- local stack = inv:get_stack("main", i)
- if not stack:is_empty() then
- local p = {
- x = pos.x + random(0,5) / 5 - 0.5,
- y = pos.y,
- z = pos.z + random(0,5) / 5 - 0.5}
- minetest.add_item(p, stack)
- end
- end
- end
+local default_can_dig = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("main")
end
function xdecor.register(name, def)
- def.drawtype = def.drawtype or (def.node_box and "nodebox")
- def.paramtype = def.paramtype or "light"
+ local function xdecor_stairs_alternative(nodename, def)
+ local mod, name = nodename:match("(.*):(.*)")
+ for groupname, value in pairs(def.groups) do
+ if groupname ~= "cracky" and
+ groupname ~= "choppy" and
+ groupname ~= "flammable" and
+ groupname ~= "crumbly" and
+ groupname ~= "snappy"
+ then
+ def.groups.groupname = nil
+ end
+ end
+ if minetest.get_modpath("moreblocks") then
+ stairsplus:register_all(
+ mod,
+ name,
+ nodename,
+ {
+ description = def.description,
+ tiles = def.tiles,
+ groups = def.groups,
+ sounds = def.sounds,
+ }
+ )
+ elseif minetest.get_modpath("stairs") then
+ stairs.register_stair_and_slab(name,nodename,
+ def.groups,
+ def.tiles,
+ ("%s Stair"):format(def.description),
+ ("%s Slab"):format(def.description),
+ def.sounds
+ )
+ end
+ end
+ def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
def.sounds = def.sounds or default.node_sound_defaults()
-
- if not (def.drawtype == "glasslike_framed" or
- def.drawtype == "glasslike_framed_optional" or def.drawtype == "plantlike" or
- def.drawtype == "signlike" or def.drawtype == "normal") then
+
+ if not (def.drawtype == "normal" or def.drawtype == "signlike" or
+ def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
+ def.drawtype == "glasslike_framed_optional") then
def.paramtype2 = def.paramtype2 or "facedir"
end
- if def.drawtype == "plantlike" or def.drawtype == "torchlike" or
- def.drawtype == "signlike" or def.drawtype == "fencelike" then
+ if def.sunlight_propagates ~= false and
+ (def.drawtype == "plantlike" or def.drawtype == "torchlike" or
+ def.drawtype == "signlike" or def.drawtype == "fencelike") then
def.sunlight_propagates = true
end
+ if not def.paramtype and
+ (def.light_source or def.sunlight_propagates or
+ def.drawtype == "nodebox" or def.drawtype == "mesh") then
+ def.paramtype = "light"
+ end
+
local infotext = def.infotext
local inventory = def.inventory
def.inventory = nil
if inventory then
def.on_construct = def.on_construct or function(pos)
local meta = minetest.get_meta(pos)
- if infotext then
- meta:set_string("infotext", infotext)
- end
+ if infotext then meta:set_string("infotext", infotext) end
+
local size = inventory.size or default_inventory_size
local inv = meta:get_inventory()
inv:set_size("main", size)
- meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
+ meta:set_string("formspec", (inventory.formspec or
+ get_formspec_by_size(size))..xbg)
end
- def.after_dig_node = def.after_dig_node or drop_chest_stuff()
- --def.can_dig = def.can_dig or default_can_dig
+ def.can_dig = def.can_dig or default_can_dig
elseif infotext and not def.on_construct then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
end
end
- minetest.register_node("xdecor:".. name, def)
+ minetest.register_node("xdecor:"..name, def)
+
+ if minetest.settings:get_bool("disable_xdecor_workbench") and
+ (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
+ if xdecor.stairs_valid_def(def) then
+ xdecor_stairs_alternative("xdecor:"..name, def)
+ end
+ end
end