end
end
-function xdecor.sit_dig(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.1)
-
- for _, p in pairs(objs) do
- if not player or not player:is_player() or p:get_player_name() or
- default.player_attached[pname] then
+function xdecor.sit_dig(pos, digger)
+ for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
+ if player:is_player() and
+ default.player_attached[player:get_player_name()] then
return false
end
end