if default.player_attached[player_name] then
pos.y = pos.y - 0.5
clicker:setpos(pos)
- clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_eye_offset(vector.new(), vector.new())
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
elseif not default.player_attached[player_name] and node.param2 <= 3 and
- not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
+ not ctrl.sneak and vector.equals(vel, vector.new()) then
- clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
clicker:setpos(pos)
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)
- if node.param2 == 0 then clicker:set_look_yaw(3.15)
- elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
- elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
- elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
+ if node.param2 == 0 then
+ clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then
+ clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then
+ clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then
+ clicker:set_look_yaw(4.75)
+ end
end
end
return false
end
end
+
return true
end