--- /dev/null
+local function top_face(pointed_thing)
+ return pointed_thing.above.y > pointed_thing.under.y
+end
+
+function xdecor.sit(pos, node, clicker, pointed_thing)
+ if not top_face(pointed_thing) then return end
+ local player = clicker:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.1)
+ local vel = clicker:get_player_velocity()
+ local ctrl = clicker:get_player_control()
+
+ for _, p in pairs(objs) do
+ if p:get_player_name() ~= player then return end
+ end
+
+ if default.player_attached[player] then
+ pos.y = pos.y - 0.5
+ clicker:setpos(pos)
+ clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_attached[player] = false
+ default.player_set_animation(clicker, "stand", 30)
+
+ elseif not default.player_attached[player] and node.param2 <= 3 and not
+ ctrl.sneak and vel.x == 0 and vel.y == 0 and vel.z == 0 then
+
+ clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_physics_override(0, 0, 0)
+ clicker:setpos(pos)
+ default.player_attached[player] = true
+ default.player_set_animation(clicker, "sit", 30)
+
+ if node.param2 == 0 then clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
+ end
+end
+
+function xdecor.sit_dig(pos, player)
+ local pname = player:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.1)
+
+ for _, p in pairs(objs) do
+ if not player or not player:is_player() or p:get_player_name() or
+ default.player_attached[pname] then
+ return false
+ end
+ end
+ return true
+end
+