local S = minetest.get_translator("testtools")
local F = minetest.formspec_escape
+testtools = {}
+
dofile(minetest.get_modpath("testtools") .. "/light.lua")
dofile(minetest.get_modpath("testtools") .. "/privatizer.lua")
dofile(minetest.get_modpath("testtools") .. "/particles.lua")
end,
})
+
+-- value-weak tables, because we don't want to keep the objrefs of unloaded objects
+local branded_objects = setmetatable({}, {__mode = "v"})
+local next_brand_num = 1
+
+function testtools.get_branded_object(name)
+ if name:sub(1, 7) == "player:" then
+ return minetest.get_player_by_name(name:sub(8))
+ elseif name:sub(1, 4) == "obj:" then
+ return branded_objects[tonumber(name:sub(5)) or 0]
+ end
+ return nil
+end
+
+minetest.register_tool("testtools:branding_iron", {
+ description = S("Branding Iron") .."\n"..
+ S("Give an object a temporary name.") .."\n"..
+ S("Punch object: Brand the object") .."\n"..
+ S("Punch air: Brand yourself") .."\n"..
+ S("The name is valid until the object unloads.") .."\n"..
+ S("Devices that accept the returned name also accept \"player:<playername>\" for players."),
+ inventory_image = "testtools_branding_iron.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(_itemstack, user, pointed_thing)
+ local obj
+ local msg
+ if pointed_thing.type == "object" then
+ obj = pointed_thing.ref
+ msg = "You can now refer to this object with: \"@1\""
+ elseif pointed_thing.type == "nothing" then
+ obj = user
+ msg = "You can now refer to yourself with: \"@1\""
+ else
+ return
+ end
+
+ local brand_num = next_brand_num
+ next_brand_num = next_brand_num + 1
+ branded_objects[brand_num] = obj
+
+ minetest.chat_send_player(user:get_player_name(), S(msg, "obj:"..brand_num))
+ end,
+})
+
+
local selections = {}
local entity_list
local function get_entity_list()