--- /dev/null
+local function color(hex)
+ return ("blank.png^[noalpha^[colorize:#%06X:255"):format(hex)
+end
+
+local function random_color()
+ return color(math.random(0, 0xFFFFFF))
+end
+
+local function random_rotation()
+ return 2 * math.pi * vector.new(math.random(), math.random(), math.random())
+end
+
+local active_selectionbox_entities = 0 -- count active entities
+
+minetest.register_entity("testentities:selectionbox", {
+ initial_properties = {
+ visual = "cube",
+ infotext = "Punch to randomize rotation, rightclick to toggle rotation"
+ },
+ on_activate = function(self)
+ active_selectionbox_entities = active_selectionbox_entities + 1
+
+ local w, h, l = math.random(), math.random(), math.random()
+ self.object:set_properties({
+ textures = {random_color(), random_color(), random_color(), random_color(), random_color(), random_color()},
+ selectionbox = {rotate = true, -w/2, -h/2, -l/2, w/2, h/2, l/2},
+ visual_size = vector.new(w, h, l),
+ automatic_rotate = 2 * math.pi * (math.random() - 0.5)
+ })
+ assert(self.object:get_properties().selectionbox.rotate)
+ self.object:set_armor_groups({punch_operable = 1})
+ self.object:set_rotation(random_rotation())
+ end,
+ on_deactivate = function()
+ active_selectionbox_entities = active_selectionbox_entities - 1
+ end,
+ on_punch = function(self)
+ self.object:set_rotation(random_rotation())
+ end,
+ on_rightclick = function(self)
+ self.object:set_properties({
+ automatic_rotate = self.object:get_properties().automatic_rotate == 0 and 2 * math.pi * (math.random() - 0.5) or 0
+ })
+ end
+})
+
+local hud_ids = {}
+minetest.register_globalstep(function()
+ if active_selectionbox_entities == 0 then
+ return
+ end
+
+ for _, player in pairs(minetest.get_connected_players()) do
+ local offset = player:get_eye_offset()
+ offset.y = offset.y + player:get_properties().eye_height
+ local pos1 = vector.add(player:get_pos(), offset)
+ local raycast = minetest.raycast(pos1, vector.add(pos1, vector.multiply(player:get_look_dir(), 10)), true, false)
+ local pointed_thing = raycast()
+ if pointed_thing.ref == player then
+ pointed_thing = raycast()
+ end
+ local remove_hud_element = true
+ local pname = player:get_player_name()
+ local hud_id = hud_ids[pname]
+ if pointed_thing and pointed_thing.type == "object" then
+ local ent = pointed_thing.ref:get_luaentity()
+ if ent and ent.name == "testentities:selectionbox" then
+ hud_ids[pname] = hud_id or player:hud_add({
+ hud_elem_type = "text", -- See HUD element types
+ position = {x=0.5, y=0.5},
+ text = "X",
+ number = 0xFF0000,
+ alignment = {x=0, y=0},
+ })
+ local shade = math.random(0, 0xFF)
+ minetest.add_particle({
+ -- Random shade of red for the intersection point
+ texture = color(0x10000 * shade),
+ pos = pointed_thing.intersection_point,
+ size = 0.1
+ })
+ minetest.add_particle({
+ -- Same shade of green for the corresponding intersection normal
+ texture = color(0x100 * shade),
+ pos = vector.add(pointed_thing.intersection_point, pointed_thing.intersection_normal * 0.1),
+ size = 0.1
+ })
+ remove_hud_element = false
+ end
+ end
+ if remove_hud_element and hud_id then
+ player:hud_remove(hud_id)
+ hud_ids[pname] = nil
+ end
+ end
+end)