give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
give_if_not_gotten_already(inv, "main", "bucket:bucket")
give_if_not_gotten_already(inv, "main", "testnodes:light14")
- give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
+ give_if_not_gotten_already(inv, "main", "chest_of_everything:bag")
minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
end