let meta = dragonblocks.getNode(x, y).meta;
meta.inventory = new furnace.Inventory();
if(meta.inventoryString)
- meta.inventory.parse(meta.inventoryString);
+ meta.inventory.ceserialize(meta.inventoryString);
},
onclick: (x, y) => {
let meta = dragonblocks.getNode(x, y).meta;
dragonblocks.player.openInventory();
dragonblocks.player.onNextInventoryClose = _ => {
dragonblocks.player.resetInventoryElements();
- meta.inventoryString = meta.inventory.stringify();
+ meta.inventoryString = meta.inventory.serialize();
};
},
ondig: (x, y) => {