]> git.lizzy.rs Git - dragonblocks.git/blobdiff - game/chest/init.js
Map abstraction and World class
[dragonblocks.git] / game / chest / init.js
index a8271587315c27b7565c6045f916314cc0bd6b4c..74dd448c489d936a5661bd0339c0c6cb15f1445e 100644 (file)
@@ -5,14 +5,14 @@ dragonblocks.registerNode({
        hardness: 6,
        desc: "Chest",
        stable: true,
-       onset: (x, y) => {
-               let meta = dragonblocks.getNode(x, y).meta;
+       onset: (map, x, y) => {
+               let meta = map.getNode(x, y).meta;
                meta.inventory = new dragonblocks.Inventory(32, 8);
                if(meta.inventoryString)
                        meta.inventory.deserialize(meta.inventoryString);
        },
-       onclick: (x, y) => {
-               let meta = dragonblocks.getNode(x, y).meta;
+       onclick: (map, x, y) => {
+               let meta = map.getNode(x, y).meta;
                dragonblocks.player.setInventoryElements([meta.inventory, dragonblocks.player.tmp.mainInventory]);
                dragonblocks.player.openInventory();
                dragonblocks.nodes["chest:chest"].playSound("open");
@@ -22,8 +22,8 @@ dragonblocks.registerNode({
                        meta.inventoryString = meta.inventory.serialize();
                };
        },
-       ondig: (x, y) => {
-               return dragonblocks.getNode(x, y).meta.inventory.isEmpty();
+       ondig: (map, x, y) => {
+               return map.getNode(x, y).meta.inventory.isEmpty();
        },
        sounds: {
                open: "chest_open.ogg",