import com.mojang.blaze3d.vertex.PoseStack;
import me.shedaniel.lightoverlay.common.LightOverlay;
import me.shedaniel.lightoverlay.common.LightOverlayRenderer;
-import net.minecraft.client.renderer.culling.Frustum;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
}
}
- public static boolean isFrustumVisible(Frustum clippingHelper, double v, double v1, double v2, double v3, double v4, double v5) {
- return FrustumHelper.isVisible(clippingHelper, v, v1, v2, v3, v4, v5);
- }
-
public static void renderWorldLast(PoseStack stack) {
debugRenderer.accept(stack);
}