import com.mojang.blaze3d.vertex.PoseStack;
import me.shedaniel.lightoverlay.common.LightOverlay;
+import me.shedaniel.lightoverlay.common.LightOverlayRenderer;
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
import java.util.function.Consumer;
public class LightOverlayImpl {
+ public static LightOverlayRenderer renderer = LightOverlay.renderer;
public static Consumer<PoseStack> debugRenderer = poses -> {};
public static void register() {