import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Tessellator;
-import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MathHelper;
-import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
+import net.minecraft.util.math.vector.TransformationMatrix;
+import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
CHUNK_MAP.clear();
ClientPlayerEntity player = minecraft.player;
ClientWorld world = minecraft.world;
- BlockPos playerPos = player.getPosition();
+ BlockPos playerPos = player.func_233580_cy_();
ISelectionContext entityContext = ISelectionContext.forEntity(player);
IWorldLightListener block = world.getLightManager().getLightEngine(LightType.BLOCK);
IWorldLightListener sky = showNumber ? null : world.getLightManager().getLightEngine(LightType.SKY);
ClientPlayerEntity player = minecraft.player;
ClientWorld world = minecraft.world;
ISelectionContext selectionContext = ISelectionContext.forEntity(player);
- Vec3d[] playerPos = {null};
+ Vector3d[] playerPos = {null};
int playerPosX = ((int) player.getPosX()) >> 4;
int playerPosZ = ((int) player.getPosZ()) >> 4;
if (ticks % 20 == 0) {
int playerPosZ = ((int) playerEntity.getPosZ()) >> 4;
ISelectionContext selectionContext = ISelectionContext.forEntity(playerEntity);
World world = client.world;
- BlockPos playerPos = playerEntity.getPosition();
+ BlockPos playerPos = playerEntity.func_233580_cy_();
ActiveRenderInfo info = client.gameRenderer.getActiveRenderInfo();
if (showNumber) {
RenderSystem.enableTexture();