package me.shedaniel.lightoverlay.fabric;
-import net.minecraft.client.render.Frustum;
-import net.minecraft.client.util.math.Vector4f;
+import com.mojang.math.Vector4f;
+import net.minecraft.client.renderer.culling.Frustum;
public class FrustumHelper {
public static boolean isVisible(Frustum frustum, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
- float x1 = (float) (minX - frustum.x);
- float y1 = (float) (minY - frustum.y);
- float z1 = (float) (minZ - frustum.z);
- float x2 = (float) (maxX - frustum.x);
- float y2 = (float) (maxY - frustum.y);
- float z2 = (float) (maxZ - frustum.z);
+ float x1 = (float) (minX - frustum.camX);
+ float y1 = (float) (minY - frustum.camY);
+ float z1 = (float) (minZ - frustum.camZ);
+ float x2 = (float) (maxX - frustum.camX);
+ float y2 = (float) (maxY - frustum.camY);
+ float z2 = (float) (maxZ - frustum.camZ);
return isAnyCornerVisible(frustum, x1, y1, z1, x2, y2, z2);
}
private static boolean isAnyCornerVisible(Frustum frustum, float x1, float y1, float z1, float x2, float y2, float z2) {
- Vector4f[] homogeneousCoordinates = frustum.homogeneousCoordinates;
+ Vector4f[] homogeneousCoordinates = frustum.frustumData;
for (Vector4f vector4f : homogeneousCoordinates) {
if (dotProduct(vector4f, x1, y1, z1, 1.0F) <= 0.0F && dotProduct(vector4f, x2, y1, z1, 1.0F) <= 0.0F && dotProduct(vector4f, x1, y2, z1, 1.0F) <= 0.0F && dotProduct(vector4f, x2, y2, z1, 1.0F) <= 0.0F && dotProduct(vector4f, x1, y1, z2, 1.0F) <= 0.0F && dotProduct(vector4f, x2, y1, z2, 1.0F) <= 0.0F && dotProduct(vector4f, x1, y2, z2, 1.0F) <= 0.0F && dotProduct(vector4f, x2, y2, z2, 1.0F) <= 0.0F) {
return false;
}
private static float dotProduct(Vector4f self, float x, float y, float z, float w) {
- return self.getX() * x + self.getY() * y + self.getZ() * z + self.getW() * w;
+ return self.x() * x + self.y() * y + self.z() * z + self.w() * w;
}
}