--the water trickling timer
water_trickling_timer = water_trickling_timer + dtime
- if water_trickling_timer > 1 then
+ if water_trickling_timer > 0.4 then
water_trickling_timer = 0
local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"})
if is_water_near and not water_sound_handle then