]> git.lizzy.rs Git - crafter_client.git/blobdiff - environment_effects.lua
Upgrade back to 5.3.0-DEV since collision detection is fixed
[crafter_client.git] / environment_effects.lua
index 0230ac08327fc49e7f02f0650d654ea4fe20b2f2..601789e6c266217fe7236f1d220009204399c172 100644 (file)
@@ -42,9 +42,7 @@ minetest.register_globalstep(function(dtime)
        if scary_sound_player_timer > 300 then
                scary_sound_player_timer = math.random(-120,0)
                pos.y = pos.y + 1.625
-               --save this for version 5.3.0
-               --local light = minetest.get_node_light(pos)
-               local light = 15
+               local light = minetest.get_node_light(pos)
                if pos.y < 0 and light <= 13 then
                        minetest.sound_play("scary_noise",{gain=0.4,pitch=math.random(70,100)/100})
                end     
@@ -59,14 +57,10 @@ minetest.register_globalstep(function(dtime)
                water_trickling_timer = 0
                local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"})
                if is_water_near and not water_sound_handle then
-                       water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0.1})
-                       --save this for version 5.3.0
-                       --minetest.sound_fade(water_sound_handle, 0.25, 0.1)
-                       --water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
+                       minetest.sound_fade(water_sound_handle, 0.25, 0.1)
+                       water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
                elseif not is_water_near and water_sound_handle then
-                       --save this for version 5.3.0
-                       --minetest.sound_fade(water_sound_handle, -0.25, 0)
-                       minetest.sound_stop(water_sound_handle)
+                       minetest.sound_fade(water_sound_handle, -0.25, 0)
                        water_sound_handle = nil
                end
        end