water_trickling_timer = 0
local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"})
if is_water_near and not water_sound_handle then
- minetest.sound_fade(water_sound_handle, 0.25, 0.1)
water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
+ minetest.sound_fade(water_sound_handle, 0.25, 0.1)
elseif not is_water_near and water_sound_handle then
minetest.sound_fade(water_sound_handle, -0.25, 0)
water_sound_handle = nil