this.loadMods();
this.map = new dragonblocks.Map();
- this.player = new dragonblocks.Player(null, this.map);
+ this.player = new dragonblocks.Player(null, this.map);
this.player.setGamemode(properties.gamemode);
+
dragonblocks.mapgen.generate(properties.mapgen, this.map);
}
}