]> git.lizzy.rs Git - dragonblocks.git/blobdiff - engine/player.js
Rework inventory rendering
[dragonblocks.git] / engine / player.js
index 02155e283de685f9bb71837127bc126bab01ffdb..344c315c0e2361004dea22dee1477be27241b3d3 100644 (file)
@@ -345,14 +345,12 @@ dragonblocks.Player = class extends dragonblocks.SpawnedEntity
 
        setInventoryElements(elems)
        {
-               this.tmp.inventory.elements = elems;
+               this.tmp.inventory.setElements(elems);
        }
 
        resetInventoryElements()
        {
-               let elems = [this.tmp.mainInventory];
-               elems.unshift(this.gamemode == "creative" ? this.tmp.creativeInventory : this.tmp.survivalInventory);
-               this.setInventoryElements(elems);
+               this.setInventoryElements([this.gamemode == "creative" ? this.tmp.creativeInventory : this.tmp.survivalInventory, this.tmp.mainInventory]);
        }
 
        previousItem()