setInventoryElements(elems)
{
- this.tmp.inventory.elements = elems;
+ this.tmp.inventory.setElements(elems);
}
resetInventoryElements()
{
- let elems = [this.tmp.mainInventory];
- elems.unshift(this.gamemode == "creative" ? this.tmp.creativeInventory : this.tmp.survivalInventory);
- this.setInventoryElements(elems);
+ this.setInventoryElements([this.gamemode == "creative" ? this.tmp.creativeInventory : this.tmp.survivalInventory, this.tmp.mainInventory]);
}
previousItem()